excuse my ignorance if any, I've searched the forums and havnt been able to find solutions to 2 problems I'm encountering.
1) I have this code selected.
in relation to this
3, bandits (bandit selection)
5, snipers
8, riflemen
however, I'm getting 5 snipers but no riflemen.
Is there a limit per squad, Im sure i've checked over the relating .sqf files and have adjust all required.
Please enlighten me if i've missed something.
It's on Origins Taviana, using the Woman bandit skin for riflemen.
2) second problem I'm encountering is that Soldier snipers (in ghillies) are not spawning with a weapon (in that case using it) .. Im using version 1.1.0 so therefor all sniper across (bandits, hero, soldiers) weapon loadouts will be the same. Bandit snipers (in ghillie suits) are able to spawn with correct weapons (DMR/M24/huntingrifle)
this problem is in relation to the above (problem #1) static spawns
Appreciate your help.
1) I have this code selected.
// Prison Island Back
_this = createMarker ["SAR_marker_patrol_prison2", [11904.5,21135.3]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 1;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [200, 200];
in relation to this
// Prison Island Back
[SAR_marker_patrol_prison2,3,5,8,"patrol",true,30] call SAR_AI;
3, bandits (bandit selection)
5, snipers
8, riflemen
however, I'm getting 5 snipers but no riflemen.
Is there a limit per squad, Im sure i've checked over the relating .sqf files and have adjust all required.
Please enlighten me if i've missed something.
It's on Origins Taviana, using the Woman bandit skin for riflemen.
2) second problem I'm encountering is that Soldier snipers (in ghillies) are not spawning with a weapon (in that case using it) .. Im using version 1.1.0 so therefor all sniper across (bandits, hero, soldiers) weapon loadouts will be the same. Bandit snipers (in ghillie suits) are able to spawn with correct weapons (DMR/M24/huntingrifle)
this problem is in relation to the above (problem #1) static spawns
Appreciate your help.