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// -----------------------------------------------
// Debug options
// -----------------------------------------------
// Show AI hits and kills by players in the rpt
SAR_HITKILL_DEBUG = false;
// Shows extra debug info in .rpt
SAR_DEBUG = false;
// careful with setting this, this shows a LOT, including the grid properties and definitions for every spawn and despawn event
SAR_EXTREME_DEBUG = false;
//
// SET THIS TO 0 to hide the group markers on the map and see the UPSMON group debug messages
// Possible values: 1 = enabled, 0 = disabled
KRON_UPS_Debug = 0;
//
// SET THIS TO 1 to see waypoints and pathfinding information in your rpt
// Possible values: 1 = enabled, 0 = disabled
KRON_UPS_WP_Debug = 0;
//
// SET THIS TO 1 to enable AI debugging in the rpt. You will be able to debug targets / enemy handling
// Possible values: 1 = enabled, 0 = disabled
KRON_UPS_AI_Debug = 0;
// Show AI ingame markers to see their xplevel, and logs to the rpt
SAR_SHOW_XP_LVL = false;
// Skalka, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
[["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[00,00,00],[0,0,0]],"SAR_area_0_5"] call SAR_AI_mon_upd;