AFAIK, Taviana 2 uses the pre-1.7.5.1 method of spawning crash sites..
I didn't have the server_spawnCrashSite.sqf in my server.pbo so I just added it as well as
to the server_monitor.sqf
Not really sure where it pulls the loot from and how to add it to your code..
Code:
//for "_x" from 1 to 5 do {
// _id = [] spawn spawn_heliCrash;
//}; //Spawn heli crash
I didn't have the server_spawnCrashSite.sqf in my server.pbo so I just added it as well as
Code:
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
nul = [3, 4, 60, 0, 1, 'center', 4000, true, false] spawn server_spawnCrashSite;
Not really sure where it pulls the loot from and how to add it to your code..