Hey Guys,
i was thinking about REAL Crashsites in DayZ. Actualy there is just a wreck spawning on a "random" time. In real life survivor would be able to see and hear the crashing chopper, flying over the map, then getting damage and falling to the ground.
So i googled a bit, and found nearly what i wanted: http://forums.bistudio.com/showthre...imulate-a-chopper-crash&p=1416051#post1416051
I tried this in my spawnCrashsite-Script and it is working
Iam creating a Huey somewhere in debug, then porting it 1000m over a random place on the map and removing its fuel... it falling to the ground, exploding (so all survivors around 1km can hear the crash or maybe even see the explosion), then i remove the actual crashed chopper and place a static crashsite at the exact location of the crashed chopper and spawn the loot around it.
My only problem is that the chopper is falling to the ground like a stone, because he has no actual speed or direction where he is comming from, doesnt look realistic (even when its more realistic then spawning just a crashsite out of nowhere). So i think the best way would be a AI Chopper which spawns somewhere in the air, then is flying to the exact coordinates of the crashsite and hitting the ground so hard that it has to explode. Maybe we could also add some smoke to the flying chopper, so it looks like its burning.
It would be great if someone with a little bit more AI-Know-How could help me with this last step, i think animated crashsites would be so great in this game... would at so much realism.
i was thinking about REAL Crashsites in DayZ. Actualy there is just a wreck spawning on a "random" time. In real life survivor would be able to see and hear the crashing chopper, flying over the map, then getting damage and falling to the ground.
So i googled a bit, and found nearly what i wanted: http://forums.bistudio.com/showthre...imulate-a-chopper-crash&p=1416051#post1416051
I tried this in my spawnCrashsite-Script and it is working
My only problem is that the chopper is falling to the ground like a stone, because he has no actual speed or direction where he is comming from, doesnt look realistic (even when its more realistic then spawning just a crashsite out of nowhere). So i think the best way would be a AI Chopper which spawns somewhere in the air, then is flying to the exact coordinates of the crashsite and hitting the ground so hard that it has to explode. Maybe we could also add some smoke to the flying chopper, so it looks like its burning.
It would be great if someone with a little bit more AI-Know-How could help me with this last step, i think animated crashsites would be so great in this game... would at so much realism.