Anti Hacks / Debug Monitor Help

WES

New Member
I am using Infistar Anti Hacks I understand how to add exceptions but am not having much luck with the debug Monitor I use. Below is the code for my Debug Monitor.

dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;

if (_dikCode == 0x44) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
_handled
};

fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t size='1'font='Bitstream'align='center' color='#FFFFFF' >%1 </t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Blood:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#27f2ff' >%3</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Murders:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFFFFF' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#27f2ff' >%11</t><br/>
<t size='1'font='Bitstream'align='left' color='#FFFFFF' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#27f2ff' >%12</t><br/>
<t size='1' font='Bitstream' align='left' color='#FFFFFF' >FPS: </t><t size='1' font='Bitstream' align='right' color='#27f2ff' >%10</t><br/>
<img size='3' image='%13'/><br/>
<t size='1'font='Bitstream'align='center' color='#FFFFFF' >Press F10 to toggle </t><br/>
<t size='1' font='Bitstream' align='left' color='#FFFFFF' >Next restart in: </t><t size='1' font='Bitstream' align='right' color='#FFFFFF' >%14Mins</t><br/>

",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic,(120-(round(serverTime/60)))];
sleep 1;
};
};

[] spawn fnc_debug;

I have tried to add dayz_spaceInterrupt to the exceptions but still no luck.

http://opendayz.net/threads/simple-ish-debug-monitor-w-toggling-function-and-animation.12567/

If anyone has had the same problem or know of any fix please let me know. I will reward for any help given.
 
How do you add scripts to the AH exceptions? I am also struggling to get this working but I am changing the compiles.sqf to toggle the debug monitor like you would with default epoch pressing insert.
 
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