Came across this on pastebin, not sure whos it is but it looks like monkeys work for the most part.
Instructions:
Place the attached antihack.sqf in the root folder of your server
Add this to the bottom of init.sqf in your MPMissions file:
Instructions:
Place the attached antihack.sqf in the root folder of your server
Add this to the bottom of init.sqf in your MPMissions file:
Code:
if (isServer) then {
[] execVM "antihack.sqf";
} else {
"AHAH" addPublicVariableEventHandler
{[] spawn (_this select 1);
};
clientStarted = player;
publicVariableServer "clientStarted";
};