Not a bug just a help request.
I'm attempting to build a server that has a very polarized map between hero and bandit.
I'd like to know if there is a way to modify SARGE AI to have bandit AI not attack other pc bandits at a certain negative humanity level (out of fear or respect).
Much like Survivors and Soldiers wont attack anyone above a certain humanity level.
Thanks in advance for any help or suggestions.
SARGE AI v1.5.2
DayZ Epoch v1.0.2
Current Mods
*AI - Sarge
*Accelerated Time - mrritchietos
*Artillery and Logistic - R3F
*BTK Cargo Drop - sxp2high
*Bury Corpses - seaweeduk
*Cannibalism - seaweeduk
*CPC Name Tags 1.0 - ToejaM
*Credits - ZedBuster
*Custom Spawn Locations - Player 2
*Headshot Suicide - Grafzahl
*Fire Dance - cyrq
*Protective Domes - Dayz.st, Matt L and Unbound Gaming
*Self Blood - Krixes
*Take Clothes - Churchie
*Tent Sleep - Krixes
I'm attempting to build a server that has a very polarized map between hero and bandit.
I'd like to know if there is a way to modify SARGE AI to have bandit AI not attack other pc bandits at a certain negative humanity level (out of fear or respect).
Much like Survivors and Soldiers wont attack anyone above a certain humanity level.
Thanks in advance for any help or suggestions.
SARGE AI v1.5.2
DayZ Epoch v1.0.2
Current Mods
*AI - Sarge
*Accelerated Time - mrritchietos
*Artillery and Logistic - R3F
*BTK Cargo Drop - sxp2high
*Bury Corpses - seaweeduk
*Cannibalism - seaweeduk
*CPC Name Tags 1.0 - ToejaM
*Credits - ZedBuster
*Custom Spawn Locations - Player 2
*Headshot Suicide - Grafzahl
*Fire Dance - cyrq
*Protective Domes - Dayz.st, Matt L and Unbound Gaming
*Self Blood - Krixes
*Take Clothes - Churchie
*Tent Sleep - Krixes