Ive spent ages trying to restrict, solve, code or working around the "code 0" bug on items placed by dayz or outside of the db (like http://opendayz.net/threads/kamenka-checkpoint.10151/)
The reason why this is a concern, and actually holding off a launch with this mod, is the potential of exploiting, and duping items.
Example: Outside Cherno supermarket there is a sandbag, if you go up to said sandbag youll get a prompt, enter code or remove item, if you enter code = 0 and enter, then you get owner rights and are able to remove it, it doesnt disapear, but still gives you the full amount of resources that you "originaly spent"
I find this to be a major bug that needs fixing, sadly i dont have the knowledge to find a workaround that wont stop the script from bugging completly.
Any help would be greatly appreaciated
The reason why this is a concern, and actually holding off a launch with this mod, is the potential of exploiting, and duping items.
Example: Outside Cherno supermarket there is a sandbag, if you go up to said sandbag youll get a prompt, enter code or remove item, if you enter code = 0 and enter, then you get owner rights and are able to remove it, it doesnt disapear, but still gives you the full amount of resources that you "originaly spent"
I find this to be a major bug that needs fixing, sadly i dont have the knowledge to find a workaround that wont stop the script from bugging completly.
Any help would be greatly appreaciated