Base Building "Code 0"

spectrez

Member
Staff member
Ive spent ages trying to restrict, solve, code or working around the "code 0" bug on items placed by dayz or outside of the db (like http://opendayz.net/threads/kamenka-checkpoint.10151/)

The reason why this is a concern, and actually holding off a launch with this mod, is the potential of exploiting, and duping items.

Example: Outside Cherno supermarket there is a sandbag, if you go up to said sandbag youll get a prompt, enter code or remove item, if you enter code = 0 and enter, then you get owner rights and are able to remove it, it doesnt disapear, but still gives you the full amount of resources that you "originaly spent"

I find this to be a major bug that needs fixing, sadly i dont have the knowledge to find a workaround that wont stop the script from bugging completly.

Any help would be greatly appreaciated
 
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