Batteleye and sar ai 1.5 on Dayz 1.8

ahabig

New Member
just do not get through, I have a Pwnoz0r Server 1.8 and want to install SAR_AI-1.5.0. BattlEye kicks me whenever I enter the server. I just do not know what I need to modify files in the script. I hope you can help me, maybe even a modified file for me. Guilty that I do not understand battelye.

Sorry for my bad english.
 
Before anyone can help you, you need to show us the exact error you were getting kicked for. For example, Battleye Creat Vehicles Restriction # 10..... then you need to go onto your control panel, and go into your battleye logs. Find the battleye that shares the name most similar to what you got kicked for... so if you got kicked for a creat vehicle restriction, open the battley create vehicle logs. There you will find your name and a more specific description of what you were kicked for. We need to know all of this before anyone can help you.
 
Hello,
the following error Comes....

error
8:41:23 Player Zeiss kicked off by BattlEye: Script Restriction #90


Scripts
87 5 "_cute"
88 5 "_stuff"
89 5 BigFuckinBullets
90 5 antiAggro_zeds
91 5 zeus_star
92 5 Metallica
93 5 wasteland
94 5 igodokxtt
95 5 101000
ScriptLog

S"
27.09.2013 08:41:23: Zeiss (x.x.x.x:26589) 560d7a9c71a0xxxff7cdfxxxd3e5da07 - #90 "
Manatee_Highway_7_Bridge = _this;

_this = createMarker ["Wasteland", [4421.6313, 8189.4146, -5.3405762e-005]];
_this setMarker"
 
try this filter
5 wasteland !"_this = createMarker [\"Wasteland\", [4421.6313, 8189.4146, -5.3405762e-005]];"
 
Code:
5 zeus_star !"dayzesp.sqf"
5 Metallica !"dayzesp.sqf"
5 wasteland !"_this = createMarker [\"Wasteland\", [4421.6313, 8189.4146, -5.3405762e-005]];"
5 igodokxtt !"dayzesp.sqf"
5 101000 !"dayzesp.sqf"
5 action_crate1 !"dayzesp.sqf"
This is an exact copy of that part of my scripts.txt... just a few lines above and below not the whole thing but this is what that part looks like on mine.
 
I did it this way as you changed, unfortunately I still die immediately upon entering the server.

publicvariable
30.09.2013 07:36:39: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #16 "PVDZ_send" = [<NULL-object>,"dayzSetDate",[<NULL-object>]]
30.09.2013 07:36:40: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #14 "PVDZ_plr_LoginRecord" = ["121674630","3780",0]
30.09.2013 07:36:44: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #12 "PVDZ_plr_Death" = ["3780",0,<NULL-object>,"121674630"]
30.09.2013 07:37:01: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #12 "PVDZ_plr_Death" = [,0,<NULL-object>,"121674630"]

scripts
_vehicle_9 = objNull"
30.09.2013 07:37:01: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #55 " 0;";
Call Compile Format ["SAR_trig_%1_%2 ",_ii,_i] setTriggerStatements [_trig_cond,_trig_act_stmnt , _trig_deact_stmnt];

S"
30.09.2013 07:37:01: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #39 "
_zombiesA = {alive _x} count entities "zZombie_Base";
hintSilent parseText format ["
<t size='2'font='Bitstream'align='cen"
30.09.2013 07:37:01: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #0 "_vehicle = _currentVehicle;
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, "
30.09.2013 07:37:01: Zeiss (213.23.123.242:16442) 564d739c71a0666ff7c5f0d5d3e5da07 - #47 "e player;
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance]));
_countFuel = _countFu"
 
wow you got me man... I could be wrong but the scripts errors might be something else.. the variable errors look more like whats killing you. You could try and make a filter for "PVDZ_plr_Death" on or around line 12 in the publicvariable.txt Id guess something like ! "PVDZ_plr_Death" or something like that. You could change each line that starts with a 5, to a 1, one line at a time. Then joining game, if you still die, put that line back to a 5 and change the next one to a 1. Try and find which exact line is causing the issue. Then go from there I guess. I wish there was more information about battleye out there.. so hard to fix battleye issues.
 
I gegezt in de4r scripts every 5 to 1 and "ind the PVDZ_plr_Death publicvariable.txt
Unfortunately, I'm still kicking
when I switch it works BattlEye, But no I do not want.


I hope I have understood everything correctly, and thank you for your help, even if it does not work

can you give me maybe your BattlEye Folder?
 
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