Patric Kronberg
New Member
Hi,
I have now struggled a couple of days trying to figure out why I can't get to validage getPlayerUID player.
Im running a dayz epoch server and would like to have a couple of admin possibilities as action. One of them to spawn a crate with some gear in it.
I have in the fn_selfActions.sqf file the following addition for the admin options
if I remove the validation againt playerid it works but when adding it it stops working.
I load the scripts using the init file
and the compiles.sqf
Anyone that can help me figure out what Im doing wrong here.
thanks
I have now struggled a couple of days trying to figure out why I can't get to validage getPlayerUID player.
Im running a dayz epoch server and would like to have a couple of admin possibilities as action. One of them to spawn a crate with some gear in it.
I have in the fn_selfActions.sqf file the following addition for the admin options
Code:
waitUntil {!isNull player};
waitUntil {(getPlayerUID player) != ""};
_playerid = getPlayerUID player;
if (_playerid == "12345678") then
if((speed player <= 1) && _canDo ) then {
if (s_admin_crate < 0) then {
s_admin_crate = player addaction[("<t color=""#E30ED5"">" + ("Supply crate") +"</t>"),"Scripts\admin_spawnbox.sqf","",5,false,true,"", ""];
};
} else {
player removeAction s_admin_crate;
s_admin_crate = -1;
};
}
if I remove the validation againt playerid it works but when adding it it stops working.
I load the scripts using the init file
Code:
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
and the compiles.sqf
Code:
fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf";
Anyone that can help me figure out what Im doing wrong here.
thanks