Celle and Sarge AI

Cur

Member
...has anyone gotten this working?
I've gotten Sarge AI running quite well on my Tavi and Chernarus maps, but can't quite figure out why it's not working on Celle.

I get no errors in the .RPT file, log in normally, no errors pop up, loot spawns normally, everything looking like it's working except no AI anywhere. We spent hours looking for them this morning.

Weird. Is it me or is there something else?
 
Is there a specific line I'm looking regarding SargeAI in the RPT? Or do you mean the start of the server itself?
 
Code:
Error in expression < = alive _agent;
_targetPos = getPosATL _target;
 
 
 
_agent moveTo _targetPos;
_a>
  Error position: <_target;
 
 
 
_agent moveTo _targetPos;
_a>
  Error Undefined variable in expression: _target
Error in expression < = alive _agent;
_targetPos = getPosATL _target;
 
 
 
_agent moveTo _targetPos;
_a>
  Error position: <_target;
 
 
 
_agent moveTo _targetPos;
_a>
  Error Undefined variable in expression: _target
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Network simulation, time = 365.612
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
Group B 1-1-D (0x3952ca00) - network ID 2:3179
- no main subgroup
 
you have a different issue. The above is no Sarge AI error. check / resetup your server.
 
Thanks Sarge. I restarted with a fresh clean PBO and got them working.

I do have a question I've been meaning to ask:
Copypasta from SAR_config.sqf

// bandit AI
SAR_leader_band_list = ["Bandit1_DZ"]; // the potential classes of the leader of a bandit group
SAR_sniper_band_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a bandit group
SAR_soldier_band_list = ['Bandit1_DZ', 'BanditW1_DZ',"Survivor2_DZ","SurvivorW2_DZ","Soldier_Crew_PMC"]; // the potential classes of the bandit of a soldier group


Should the first two skins in SAR_soldier_band_list have single quote around them? In the MilitaryAI and SurvivorAI list that third line has only double quote there. Just was curious as to why the difference?

Thanks again for the awesome mod.
 
the single / double quotes are a relict from a release of the past, it doesnt matter anymore in the actual release.

cheers, Sarge
 
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