I am trying to update my celle server to 1.8.03 and I have run into a bit of a roadblock.
Everything is up and running, but when players are disconnecting the player data is not saving.
This error is popping up in the RPT.
6:38:29 "ERROR: Cannot Sync Achievements <> has no default Achievements"
6:38:30 "get: STRING (########), sent: STRING (########)"
6:38:30 "Player UID######## CID#1 PID#1(<>) as Survivor2_DZ, logged off at Celle [96:131]"
6:38:30 "ERROR: Cannot Sync Achievements <> has no default Achievements"
6:38:30 Error in expression <r"] call server_updateObject } foreach (nearestObjects [_playerPos, DayZ_GearedO>
6:38:30 Error position: <nearestObjects [_playerPos, DayZ_GearedO>
6:38:30 Error Type Any, expected Array
6:38:30 File z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf, line 55
6:38:30 Client: Remote object 3:113 not found
6:39:16 "CLEANUP:TOTAL 0 LOOT BAGS"
The onPlayerDisconnect line is
{ [_x,"gear"] call server_updateObject } foreach (nearestObjects [_playerPos, DayZ_GearedObjects, 10]);
Nothing changed from the default Pwnozor build there. I can't figure out what is wrong, can anyone help me please?
Everything is up and running, but when players are disconnecting the player data is not saving.
This error is popping up in the RPT.
6:38:29 "ERROR: Cannot Sync Achievements <> has no default Achievements"
6:38:30 "get: STRING (########), sent: STRING (########)"
6:38:30 "Player UID######## CID#1 PID#1(<>) as Survivor2_DZ, logged off at Celle [96:131]"
6:38:30 "ERROR: Cannot Sync Achievements <> has no default Achievements"
6:38:30 Error in expression <r"] call server_updateObject } foreach (nearestObjects [_playerPos, DayZ_GearedO>
6:38:30 Error position: <nearestObjects [_playerPos, DayZ_GearedO>
6:38:30 Error Type Any, expected Array
6:38:30 File z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf, line 55
6:38:30 Client: Remote object 3:113 not found
6:39:16 "CLEANUP:TOTAL 0 LOOT BAGS"
The onPlayerDisconnect line is
{ [_x,"gear"] call server_updateObject } foreach (nearestObjects [_playerPos, DayZ_GearedObjects, 10]);
Nothing changed from the default Pwnozor build there. I can't figure out what is wrong, can anyone help me please?