Discussion in 'Sahrani' started by Torndeco, Feb 9, 2013.
Yep, smd_sahrani_a2 uses a bunch of trees that were not in Caa1.
where in the tavi init file do i put this line:
player_chopWood = compile preprocessFileLineNumbers "player_chopWood.sqf";
i placed it in and nothing happened.
Hi i put this line player_chopWood = compile preprocessFileLineNumbers "player_chopWood.sqf"; in my init.sqf but it does not work.
I am running tavi so where exactly does this line go please?
It looks to me like it should go in the compiles.sqf but im not a scriptor so i dont know.
can someone with a tavi server or anyone thats got this working on a tavi server give me a bit of help, please!!!
You're really better of asking/searching about this IN the taviana forum section.
Separate names with a comma.