Manatee Hunter
Valued Member!
Hey,
While bringing up the idea of adding skins at varying humanity levels with my players (And perhaps for achieving various target stats), one of them mentioned that being transformed mid combat was hinder gameplay and could easily get you killed... He's totally right and i'm wondering why its been allowed to stay in such a state for so long.
How hard would it be to do a combat check before the humanity skin change? Say you're fighting against a group, you shoot one person and your humanity morphs from hero to survivor or survivor to bandit... That can be a devastating loss of time in some situations. If the combat check is easy to do it may be worth implementing seeing as how I already have to have a custom player_spawn_2.sqf due to bugs related to morphing into non existent skin IDs on Celle (Yey get TPd and/or loose your stuff!).
Any thoughts?
While bringing up the idea of adding skins at varying humanity levels with my players (And perhaps for achieving various target stats), one of them mentioned that being transformed mid combat was hinder gameplay and could easily get you killed... He's totally right and i'm wondering why its been allowed to stay in such a state for so long.
How hard would it be to do a combat check before the humanity skin change? Say you're fighting against a group, you shoot one person and your humanity morphs from hero to survivor or survivor to bandit... That can be a devastating loss of time in some situations. If the combat check is easy to do it may be worth implementing seeing as how I already have to have a custom player_spawn_2.sqf due to bugs related to morphing into non existent skin IDs on Celle (Yey get TPd and/or loose your stuff!).
Any thoughts?