Config.cpp replacement or editing

Forgotten

Well-Known Member
Has anyone successfully edited config.cpp and got it to load in their mission file? I know Bliss can apparently do it, since their standard servers allow starting equipment replacement.

I am loading files through the init.sqf file for weather, zombie spawns, etc. I tried to do the same with config.cpp, but my Hivedebug fails to start, and even though the server says started, I lock up and cannot get through the connection process.

I admit, I can't read/write script very well, just what I've learned running Pwnozor/Anti Rocket for four months.

Here's what's in my init.sqf:

config.cpp = compile preprocessFileLineNumbers "Fixes\config.cpp";

Server with that in does not let me load in.
 
If you are talking about the config.cpp in client side, and trying to use it in the mission file, it will not work.
 
I went ahead and put rMod on my server. I've tried changing the loadout and some of the spawns in the config.cpp file, but the server refuses to start when I change them, even with Signatures turned off.

Short question: Any possible way to edit config.cpp with rMod enabled? Am I going about editing the file incorrectly?
 
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