I gues nearly every DayZ+ Serverowner knows this: Big Bases are only build because of duping the shit out of every material... i think this kind of sucks. We had to ban the half server because of this.
So i thought about finding away to give the players some kind of "Construction-Package", which spawn like random helicrashs, like the carepackages on namalsk.
I did, and it works great... Clans can now search for these Packages like they search for helicrashs... its a cargo-net container which has all the building-materials around it it. Sandbags, Netting-Materials, Scrapmetal, Wire-Fencing, Woot.
Here a short howto:
Unpack your dayz_server.pbo.
Create a new file in the compile-folder, named server_construction_ckg_dzn.sqf
Put this Code into the file:
_num says how many loot-piles should be build around the container, in this case, it could be something between 4(minimum) and 14 (10 random + 4fixed) items.
_itemType and _itemChance are the classnames and the spawnchance of each spawnable item. In this case every item has the same chance of spawning in.
Next go to init/server_functions.sqf, search for this line...
Create a new line under it with this content:
Now open system/server_monitor.sqf and add this code at the bottom of the file
In this case this will spawn 6 random packages, just change the number as you want...
Repack your PBO and exchange it...
Sorry for my bad english, hope this still helps anyone... i gues thats a better solution for getting stuff then allowing duping or lootpiling.
So i thought about finding away to give the players some kind of "Construction-Package", which spawn like random helicrashs, like the carepackages on namalsk.
I did, and it works great... Clans can now search for these Packages like they search for helicrashs... its a cargo-net container which has all the building-materials around it it. Sandbags, Netting-Materials, Scrapmetal, Wire-Fencing, Woot.
Here a short howto:
Unpack your dayz_server.pbo.
Create a new file in the compile-folder, named server_construction_ckg_dzn.sqf
Put this Code into the file:
Code:
private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {
_position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
diag_log("DEBUG: Spawning a construction package at " + str(_position));
_veh = createVehicle ["Misc_cargo_cont_net1",_position, [], 0, "CAN_COLLIDE"];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh];
_veh setVariable ["ObjectID",1,true];
_num = rand(10)+4;
_itemType =
[["PartGeneric","magazine"],
["ItemSandbag","magazine"],
["ItemWire","magazine"],
["Skin_Net_DZ","magazine"],
["PartWoodPile","magazine"]];
_itemChance =
[0.01,
0.01,
0.01,
0.01,
0.01];
waituntil {!isnil "fnc_buildWeightedArray"};
_weights = [];
_weights = [_itemType,_itemChance] call fnc_buildWeightedArray;
//diag_log ("DW_DEBUG: _weights: " + str(_weights));
for "_x" from 1 to _num do {
//create loot
_index = _weights call BIS_fnc_selectRandom;
sleep 1;
if (count _itemType > _index) then {
//diag_log ("DW_DEBUG: " + str(count (_itemType)) + " select " + str(_index));
_iArray = _itemType select _index;
_iArray set [2,_position];
_iArray set [3,5];
_iArray call spawn_loot;
_nearby = _position nearObjects ["WeaponHolder",20];
{
_x setVariable ["permaLoot",true];
} forEach _nearBy;
};
};
};
_num says how many loot-piles should be build around the container, in this case, it could be something between 4(minimum) and 14 (10 random + 4fixed) items.
_itemType and _itemChance are the classnames and the spawnchance of each spawnable item. In this case every item has the same chance of spawning in.
Next go to init/server_functions.sqf, search for this line...
Code:
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
Code:
server_construction_ckg_dzn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_construction_ckg_dzn.sqf";
Code:
for "_x" from 1 to 6 do {
_id = [] spawn server_construction_ckg_dzn;
};
Repack your PBO and exchange it...
Sorry for my bad english, hope this still helps anyone... i gues thats a better solution for getting stuff then allowing duping or lootpiling.