I am trying to add a gun and a map to the default loadout on my server. I opened my config.cpp and edited:
class CfgSurvival {
class Inventory {
class Default {
//weapons[] = {"Makarov"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
Now, if I were to edit this and give my players a LeeEnfield, two rounds of ammo and a map (which I tried), where in the above should i put them?
Also, as I commented above...I did try to add the Enfield, when I did, I repacked the pbo and I get an error on player startup that "publicEH.sqf cannot be found". I do not understand what to do here.
I disabled "verifySignatures" set to 0 (zero) in the ServerConfig.cfg file.
Am I missing something?
Help is always greatly appreciated.
-Yorto
class CfgSurvival {
class Inventory {
class Default {
//weapons[] = {"Makarov"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
Now, if I were to edit this and give my players a LeeEnfield, two rounds of ammo and a map (which I tried), where in the above should i put them?
Also, as I commented above...I did try to add the Enfield, when I did, I repacked the pbo and I get an error on player startup that "publicEH.sqf cannot be found". I do not understand what to do here.
I disabled "verifySignatures" set to 0 (zero) in the ServerConfig.cfg file.
Am I missing something?
Help is always greatly appreciated.
-Yorto