Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
just confirmed that this is still working with 2.1
What server hosts are you using at the moment? Like HFB, Xstream Gaming? Cause I would like to get a dayz overwatch server but still be able to make custom loadouts.
Have everything done as it should and used the hiveext.dll you used but im getting an error once the hive opens server_toggle_debug or something? any ideasFIXED IT!!!
Hambeast, I re-did your fix with the player_login snippets of code.. I'll copy my exact code and you can use it.
Code:private["_botActive","_int","_newModel","_doLoop","_wait","_hiveVer","_isHiveOk","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state"]; //Set Variables #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" #ifdef LOGIN_DEBUG diag_log ("STARTING LOGIN: " + str(_this)); #endif _playerID = _this select 0; _playerObj = _this select 1; _playerName = name _playerObj; _worldspace = []; if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {}; // Cancel any login until server_monitor terminates. // This is mandatory since all vehicles must be spawned before the first players spawn on the map. // Otherwise, all vehicle event handlers won't be created on players' client side. if (isNil "sm_done") exitWith { diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); }; if (count _this > 2) then { dayz_players = dayz_players - [_this select 2]; }; //Variables _inventory = []; _backpack = []; _items = []; _magazines = []; _weapons = []; _medicalStats = []; _survival = [0,0,0]; _tent = []; _state = []; _direction = 0; _model = ""; _newUnit = objNull; _botActive = false; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if ((_playerID == "") or (isNil "_playerID")) exitWith { diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID"); }; //??? endLoadingScreen; #ifdef LOGIN_DEBUG diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName); #endif //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj or !isPlayer _playerObj) exitWith { diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj)); }; if ((_primary select 0) == "ERROR") exitWith { diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID]; }; //Process request _newPlayer = _primary select 1; _isNew = count _primary < 6; //_result select 1; _charID = _primary select 2; _randomSpot = false; //diag_log ("LOGIN RESULT: " + str(_primary)); /* PROCESS */ _hiveVer = 0; if (!_isNew) then { //RETURNING CHARACTER _inventory = _primary select 4; _backpack = _primary select 5; _survival = _primary select 6; _model = _primary select 7; _hiveVer = _primary select 8; if (_model == "") then { _key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack, replace(coalesce(cl.`model`, 'Survivor2_DZ'), '""', '""""') model from `cust_loadout` cl join `cust_loadout_profile` clp on clp.`cust_loadout_id` = cl.`id` where clp.`unique_id` = '?':[%1]:",str(_playerID)]; _data = "HiveEXT" callExtension _key; //Process result _result = call compile format ["%1", _data]; _status = _result select 0; if (_status == "CustomStreamStart") then { if ((_result select 1) > 0) then { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1", _data]; _inventory = call compile (_result select 0); _backpack = call compile (_result select 1); _model = call compile (_result select 2); }; }; }; if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ"])) then { _model = "Survivor2_DZ"; }; } else { _model = _primary select 3; _hiveVer = _primary select 4; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; //Record initial inventory _config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default"); _mags = getArray (_config >> "magazines"); _wpns = getArray (_config >> "weapons"); _bcpk = getText (_config >> "backpack"); _randomSpot = true; //Wait for HIVE to be free _key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]]; _key call server_hiveWrite; }; #ifdef LOGIN_DEBUG diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj)); #endif _isHiveOk = false; //EDITED if (_hiveVer >= dayz_hiveVersionNo) then { _isHiveOk = true; }; //diag_log ("SERVER RESULT: " + str("X") + " " + str(dayz_hiveVersionNo)); //Server publishes variable to clients and WAITS //_playerObj setVariable ["publish",[_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer],true]; dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer]; (owner _playerObj) publicVariableClient "dayzPlayerLogin";
Also, the main fix, was I replaced the HiveExt.dll with a hiveext.dll from my previous reality private server for DayZ 1.7.7.1. It is 1,407kb instead of 1,409kb, and it works like a charm.
Custom loadouts work, and instance table loadout works for players without custom loadouts.
If you have questions, just ask.
Have everything done as it should and used the hiveext.dll you used but im getting an error once the hive opens server_toggle_debug or something? any ideas
working on 2.2?
And I Have the correct .dll file. Im hosted with HFB i asked if they could upload it for me and they said my server already has that .dll. And I have assigned a loadout to my PUID in my database.I forgot to mention I had to modify the script to work with 2.1
here is the current working script: http://pastebin.com/ssDdT3Wg