Custom map marker dissapeared

ricconater

New Member
Hello, I have a dayz epoch chernarus server, I managed to get the custom map marker to work, but today it just dissapeared, the only thing I edited prior to this was the debug monitor, which I edited to fix the not able to cancel trade bug since it have the use f10 to toggle funciton, Below is my marker code in mission.sqm
Code:
    class Markers
    {
        items=20;
       
        class Item17
        {
            position[]={13298.2,0.0014534,10877.5};
            name="bastioncamp";
            text="Camp Bastion";
            type="Camp";
            colorName="ColorBlack";
        };   
        class Item18
        {
            position[]={5838.88,0.00137329,7678.6};
            name="fortchelo";
            text="Fort Chelo";
            type="Camp";
            colorName="ColorBlack";
        };   
        class Item19
        {
            position[]={1138.95,0.00144911,2387.71};
            name="campsplinter";
            text="Camp Splinter";
            type="Camp";
            colorName="ColorBlack";
        };                   
    };
    class Sensors
    {
        items=11;
        class Item0
        {
            position[]={6325.6772,304.99033,7807.7412};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonestary";
            expCond="(player distance zonestary) < 100;";
            expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
            expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={4063.4226,365.00577,11664.19};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebash";
            expCond="(player distance zonebash) < 100;";
            expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
            expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={11447.472,317.26886,11364.504};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneklen";
            expCond="(player distance zoneklen) < 100;";
            expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
            expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
        class Item3
        {
            position[]={1606.6443,289.70795,7803.5156};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebandit";
            expCond="(player distance zonebandit) < 100;";
            expActiv="canbuild = false; inTraderCity = ""Rebellion Camp"";";
            expDesactiv="canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
        class Item4
        {
            position[]={12944.227,210.19823,12766.889};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonehero";
            expCond="(player distance zonehero) < 100;";
            expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
            expDesactiv="canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
        class Item5
        {
            position[]={13298.2,0,10877.5};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonestary";
            expCond="(player distance zonestary) < 200;";
            expActiv="TitleText[""You are near Camp Bastion, Beware"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bastion"";";
            expDesactiv="TitleText[""Now leaving Camp Bastion"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };   
        class Item6
        {
            position[]={12944.227,210.19823,12766.889};
            a=150;
            b=150;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Basis_West";
            name="Basis_West";
            expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
            class Effects
            {
            };
        };   
        class Item7
        {
            position[]={6325.6772,304.99033,7807.7412};
            a=150;
            b=150;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Basis_West";
            name="Basis_West";
            expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
            class Effects
            {
            };
        };
        class Item8
        {
            position[]={1606.6443,289.70795,7803.5156};
            a=150;
            b=150;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Basis_West";
            name="Basis_West";
            expActiv="if (playerSide == WEST) then {[Basis_West] execVM ""custom\safezone.sqf""};";
            class Effects
            {
            };
        };   
        class Item9
        {
            position[]={1606.6443,289.70795,7803.5156};
            a=150;
            b=150;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Basis_West";
            name="Basis_West";
            expCond="(player distance zonestary) < 200;";
            expActiv="TitleText[""You are now entering Rebellion Camp"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bastion"";";
            expDesactiv="TitleText[""You are now leaving Rebellion Camp"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
            class Effects
            {
            };
        };
 
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