DayZ Civilian v 2.0 Rolling Changelog

Sorry to be back and don't see the release... you've said me tuesday night !
I cut my civilian server and I'm not sure to open it again if no more support is given. Just respect your players. Sorry. Sad to say it.
 
Sorry to be back and don't see the release... you've said me tuesday night !
I cut my civilian server and I'm not sure to open it again if no more support is given. Just respect your players. Sorry. Sad to say it.

I understand the frustration, I realize the constant delays have hurt the mod, I sent the file to ink to try to get the offical server up an running, at this point I might just home host the official server and release the files.
 
Sorry to be back and don't see the release... you've said me tuesday night !
I cut my civilian server and I'm not sure to open it again if no more support is given. Just respect your players. Sorry. Sad to say it.

Enough is enough, I need to home host. I will sign the files get the verifction to work and upload the client and server files.
 
You cannot imagins how sad I am to tell you that because you're making a very good job and I know you only want to give us more and more.

But at that time you need to stop and release.

Thank you again for all and don't hesitate to contact me if you need to host an official server in France or need a donation.
 
You cannot imagins how sad I am to tell you that because you're making a very good job and I know you only want to give us more and more.

But at that time you need to stop and release.

Thank you again for all and don't hesitate to contact me if you need to host an official server in France or need a donation.

https://docs.google.com/file/d/0BxI6XCbit4xrV3hlMlpOYTk4ZGs/edit - Client files
https://docs.google.com/file/d/0BxI6XCbit4xrMXM3V0NORHlCaUU/edit - SErver files

NOTE: I had to remove the blood trail due to it's buginess (floats when going on a ladder, in a vehicle, swimming, the fixes are very simple -- if statements... But, for some strange reason when I loop it, it won't re-execute the if statement and therefore the bugs are still present.
 
For you script issue, send me your function, I will take a look on it ;)

thanks for the release ! I will work on it tonight !!!
 
I found a pretty annoying bug, I wil have to do a hotfix. I will post instructions on how to install the hotfix
 
Do you have the full changelog, updated with latest additions ?

[NEW] New loot spawns for, NEAF, fire stations, a few residential houses.
[Fixed] NEAF buildings clipping into each other
[Fixed] Buidlings clipping into each other (present in the Beta test)
[REMOVED] New corssbows and lee enfield scoped (bugs when dropped)
[NEW]Rh_MGs pack
[NEW] RH_SMG pack
[NEW] TMP now fully customizable
[NEW] UMP now fully customizable
[NEW] LeeEnfield Texture
[NEW] Hk416 and 417 have new sd variants that are customizable
[NEW] Hk53 now Fully customizable
[NEW]Masada now has sd variant that is customizable
[NEW] ScarL now customizable
[NEW] ScarH now customizable
[NEW] AN94 now customizable
[NEW] Rk95 now has sd variant that is customizable
[NEW]Ak47 now customizable
[NEW]Kriss Vector now customizable
[NEW] Ak74p now customizable
[NEW]AKM now customizable
[NEW] Mk14 now customizable
[NEW]ScarAK now customizable
[NEW] Mp7 now customizable
[NEW]P90 now customizable
[NEW] Ak-74 texture (Applies to all variants.)
[NEW] M4a1 SBR texture (Applies to all variants.)
[NEW] M4a1 magpul texture (Applies to all variants.)
[NEW] M14/DMR Texture (Applies to all variants.)
[NEW] Rk95 now compatible with ASC.
[NEW] Mk12 texture (Applies to all variants.)
[NEW] Crossbow texture.
[NEW] Hatchet texture.
[NEW] R700 Texture.
[NEW] M16 Texture (Applies to all variants.)
[NEW] M4 Texture (Applies to all variants.)
[NEW] Ak47 texture (Applies to all variants.)
[NEW] Colt 1911 Texture.
[NEW] Kimber 1911 SD Texture.
[NEW] Kimber 1911 Texture
[NEW] Colt Python Texture.
[NEW] New textures for zombies (Doctor Dentist made them all.)
[NEW] Added Epoch female skins (vbawol said it was okay, not loot-able yet, I might talk to doctor dentist about editing them some more)
[NEW] First person only (Excluding air vehicles.)
[NEW] M24 and R700 has new sounds - Credits to JSRS.
[NEW] New Environment sounds to immerse the player more. - Credits to JSRS
[NEW] New military base on the hill right next to NEAF.
[NEW] NEAF is now a civilian airfield. (Yes it does look like a civilian airfield and not what the NWAF used to look like. No screenshot, only for you to find out :3.)
[NEW] Mosin Nagant Sniper (Thank you Shinkicker and Vilas for the original model and allowing me to modify it.)
[NEW] M24 Sniper SD.
[NEW] M24 Acog SD.
[NEW] M24 Acog.
[NEW] M24 Iron Sights SD.
[NEW] M24 Iron Sight.
[NEW] R700 Sniper SD.
[NEW] R700 Sniper.
[NEW] R700 Aim SD.
[NEW] R700 Aim.
[NEW] R700 Acog SD.
[NEW] R700 Acog.
[NEW] R700 (Using Bohemia's sample models :3.)
[NEW] New sounds for Lamber Over Under and Browning Maxus.
[NEW] Added a loot-able for paintball arena (north of NWAF.)
[NEW] Parachutes now steerable.
[NEW] JTD Fire (Dynamic fire e.g. crash a plane into a tree and forest lights on fire.)
[NEW] 2 New textures for coyote backpacks (We made a black coyote, white Coyote, and Urban Czech backpack.)
[NEW] Added Lennard's backpacks.
[NEW] Added Gazelles.
[NEW] Added some new Kamaz (fuel truck included :3.)
[NEW] Added Paintball skins.
[NEW] Added MBG Island buildings (will make NEAF look like a civilian aiport :D.)
[WIP] I'm trying to open up an arma 1 interior, just need to texture it and add collision geometry.
[NEW] Added ST_Collision, improves CQB combat movement.
[NEW] Removed the annoying evasive move (St_evasive.)
[NEW] Loading Screen.
[NEW] Paintball additions, which also include skins.
[NEW] The arena near the NWAF is now a paintball park.
[NEW] New movement sound.
[NEW] More weapons for ASC customization.
[NEW] Loot table changes.
[NEW] Bleeding now finally done and ready to be used.
[NEW] M4 Battlerifle can now be modified via ASC.
[NEW] M4 Magpul can now be modified via ASC.
[NEW] MP5 can now be modified via ASC.
[NEW] G3 can now be modified via ASC.
[NEW] USP can now be modified via ASC.
[NEW] Glock 17 can now be modified via ASC.
[NEW] K98 can now be modified via ASC.
[NEW] Map has had a lot of new additions.
[NEW] Increased swimming speed.
[NEW] Blood splatter when hurt.
[NEW] Graffiti regarding the apocalypse.
[NEW] Streetlights.
[NEW] Randomly spawned infection camps edited to look more apocalyptic.
[NEW] We finally got our act together and scrapped up some money for official dedicated servers, this will feature the Pwnz0r build.
[NEW] Official Vehicle spawn points - Sharkking.
[NEW] Loot spawns for the new buildings.
[NEW] Oilrigs will now spawn loot.
[NEW] Yacht.
[NEW] Added small and medium bloodbags for selfbloodbag - sharkking.
[NEW] New Enter-able Barracks.
[NEW] Destroyed City Apartment.
[NEW] 2 Arma 2 Houses replaced with enter-able ARMA 1 house.
[NEW] A2Best has given me permission to use his map of Chernarus which is greatly edited and I wil strip parts from it and use it for the next update.
[NEW] Lazyink finally got his amazing military bases and arena done (paintball park.)
[NEW] Some more new textures for the hunting knife.
[NEW] Updated to 1.7.7.1 code.
[NEW] City apartments may be enter able now.. ;)
[NEW] New Textures for buildings.
[NEW] Vending machine textures.
[NEW] Rich person neighborhood in the middle of the map.
[NEW] New Runway at Balota airfield.
[NEW] New sounds for most guns.
[FIXED] Broken Bone glitch (The one that causes desync.)
[FIXED] Huge body dupe.
[FIXED] Tents can now be placed.
[FIXED] Fixed many RPT errors.
[FIXED] Server start ups should be much more faster now.
[FIXED] Mk22 and Mk22v should now spawn fine and be able to be customized.
[FIXED] M1911 should spawn fine now and be able to be customized.
[FIXED] Fixed some "empty green bags."
[FIXED] DMR now has an SD mag so that when the sniper uses a silencer it will not attract zeds.
[FIXED] Acr's being invisible.
[FIXED] Civilian weapons will spawn at military places.
[FIXED] Makarov and PDW disappearing when putting silencer on.
[FIXED] M107 removing backpack.
[FIXED] Guitars working perfect as melee weapons.
[REMOVED] Removed Sa russian architecture (Buildings were really glitchy.)
[REMOVED] Removed combat roll, replaced with SMK animation (Similar to how you jump over things in BF3)
[REMOVED] DayZero buildings, my apologies, I should of asked. ( All blame on me and not the rest of the Dev team.)
[REMOVED] Removed Zoidberg zombie sound completely.
[REMOVED] Building packages not used.
[REMOVED] Addons not used.
[REMOVED] F1 cars.
[REMOVED] IMG-Marine.
[REMOVED] Nissan cars.


EU Server: 78.47.186.203:2323
US Server
 
1. Download the 2.0 hotfix.rar -https://docs.google.com/file/d/0BxI6XCbit4xrT1R3UjdPRFpYVG8/edit
2. Open 2.0 hotfix.rar
3. Locate your Arma 2 Operation Arrowhead Folder
4. Locate @DayZCivilian
5. Rename @DayZCivilian to @DayZ_Civilian
6. Open @DayZ_Civilian
7. Open Addons
8. Drag the two files in 2.0 hotfix.rar into the Addons folder which you just opened.
9. Replace the files and relaunch.

New Client Files - https://docs.google.com/file/d/0BxI6XCbit4xrV3hlMlpOYTk4ZGs/edit

Also you need to redownload the server files - https://docs.google.com/file/d/0BxI6XCbit4xrMXM3V0NORHlCaUU/edit
 
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