if(isNil "dayz_zedSpawnVehCount") then {
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
dayz_zedsAttackVehicles = true;
};
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
looks like some classes are missing not sure if this is intended
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ"];
DZE_DoorsLocked = ["SHORTENED TO FIT CHARACTER LIMIT"];
// List of removable items that require crowbar
DZE_isRemovable = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isWreck = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isWreckBuilding = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isNewStorage = ["SHORTENED TO FIT CHARACTER LIMIT"];
// These work with just a running generator
dayz_fuelpumparray = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_fueltruckarray = ["SHORTENED TO FIT CHARACTER LIMIT"];
// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
DZE_Lock_Door = "";
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
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