Dayz Epoch DZE_ commands?

Hoplit

Well-Known Member
Hey!

I was wonderinf if someone has a list of the DZE_ codes for epoch that you can place in init.sqf config section. Exmaple:

DZE_GodModeBase = true;
DZE_TRADER_SPAWNMODE = false;

Other kind codes like these would be nice too!

Thanks
 
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;

if(isNil "dayz_maxAnimals") then {
dayz_maxAnimals = 5;
};
if(isNil "timezoneswitch") then {
timezoneswitch = 0;
};
if(isNil "dayz_maxLocalZombies") then {
dayz_maxLocalZombies = 30;
};
if(isNil "dayz_maxGlobalZombiesInit") then {
dayz_maxGlobalZombiesInit = 30;
};
if(isNil "dayz_maxGlobalZombiesIncrease") then {
dayz_maxGlobalZombiesIncrease = 15;
};
if(isNil "dayz_maxZeds") then {
dayz_maxZeds = 2500;
};
if (isNil "DZE_PlayerZed") then {
DZE_PlayerZed = true;
};
if (isNil "DZE_GodModeBase") then {
DZE_GodModeBase = false;
};
if(isNil "DZEdebug") then {
DZEdebug = false;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
DZE_TRADER_SPAWNMODE = false;
};
if(isNil "dayz_tameDogs") then {
dayz_tameDogs = true;
};
if(isNil "dayz_sellDistance_vehicle") then {
dayz_sellDistance_vehicle = 10;
};
if(isNil "dayz_sellDistance_boat") then {
dayz_sellDistance_boat = 30;
};
if(isNil "dayz_sellDistance_air") then {
dayz_sellDistance_air = 40;
};
if(isNil "dayz_paraSpawn") then {
dayz_paraSpawn = false;
};
if(isNil "dayz_minpos") then {
dayz_minpos = -20000;
};
if(isNil "dayz_maxpos") then {
dayz_maxpos = 20000;
};
if(isNil "DZE_BuildingLimit") then {
DZE_BuildingLimit = 150;
};
if(isNil "DZE_HumanityTargetDistance") then {
DZE_HumanityTargetDistance = 25;
};
if(isNil "DZE_FriendlySaving") then {
DZE_FriendlySaving = true;
};
if(isNil "DZE_BuildOnRoads") then {
DZE_BuildOnRoads = false;
};
if(isNil "DZE_MissionLootTable") then {
DZE_MissionLootTable = false;
};
if(isNil "DZE_ConfigTrader") then {
DZE_ConfigTrader = false;
};
if(isNil "DZE_LootSpawnTimer") then {
DZE_LootSpawnTimer = 10;
};
if(isNil "DZE_HeliLift") then {
DZE_HeliLift = true;
};
if(isNil "DZE_DamageBeforeMaint") then {
DZE_DamageBeforeMaint = 0.09;
};
if(isNil "DZE_StaticConstructionCount") then {
DZE_StaticConstructionCount = 0;
};


// needed on server
if(isNil "DZE_PlotPole") then {
DZE_PlotPole = [30,45];
};
if(isNil "DZE_maintainRange") then {
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
};

DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];

if(isNil "dayz_zedSpawnVehCount") then {
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
dayz_zedsAttackVehicles = true;
};

DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
looks like some classes are missing not sure if this is intended
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ"];

DZE_DoorsLocked = ["SHORTENED TO FIT CHARACTER LIMIT"];

// List of removable items that require crowbar
DZE_isRemovable = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isWreck = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isWreckBuilding = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_isNewStorage = ["SHORTENED TO FIT CHARACTER LIMIT"];

// These work with just a running generator
dayz_fuelpumparray = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_fueltruckarray = ["SHORTENED TO FIT CHARACTER LIMIT"];

// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];

DZE_Lock_Door = "";

//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";

if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];

DZE_DYN_AntiStuck = 0;
DZE_DYN_AntiStuck2nd = 0;
DZE_DYN_AntiStuck3rd = 0;

if(isNil "dayz_fullMoonNights") then {
dayz_fullMoonNights = false;
};
if(isNil "EpochEvents") then {
EpochEvents = [];
};
if(isNil "DZE_vehicleAmmo") then {
DZE_vehicleAmmo = 0;
};

if(isNil "DZE_BackpackGuard") then {
DZE_BackpackGuard = true;
};

if(isNil "DZE_CleanNull") then {
DZE_CleanNull = false;
};

DZE_safeVehicle = ["MH6J_EP1","CSJ_GyroC","TT650_Civ","MMT_Civ","ParachuteWest","ParachuteC"];;
};

if(!isDedicated) then {

dayz_spawnPos = getPosATL player;

dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];

// weather control var
zeroPreviousWeather = [0,0,[0,0],0];
zeroCurrentWeather = [0,0,[0,0],0];

if (DZE_MissionLootTable) then {
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};


//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
dayz_temperaturmax = 42; //TeeChange
dayz_temperaturmin = 27; //TeeChange

//player special variables
dayZ_lastPlayerUpdate = 0;
dayZ_everyonesTents = [];
dayz_hunger = 0;
dayz_thirst = 0;
dayz_combat = 0;
dayz_preloadFinished = false;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown = 0;
dayz_DeathActioned = false;
dayz_canDisconnect = true;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_isKneeling = false;
dayz_isCrawling = false;
dayz_PreviousTown = "Wilderness";
dayz_currentDay = 0;
dayz_hasLight = false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty = [];
dayz_heavenCooldown = 0;
deathHandled = false;
dayz_lastHumanity = 0;
dayz_guiHumanity = -90000;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_playerName = "Unknown";
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_authed = false;
dayz_panicCooldown = 0;
dayz_areaAffect = 2.5;
dayz_heartBeat = false;
dayzClickTime = 0;
dayz_spawnDelay = 60;
dayz_spawnWait = -120;
dayz_lootDelay = 3;
dayz_lootWait = -300;
dayz_spawnZombies = 30;
//used to count global zeds around players
dayz_CurrentZombies = 0;
//Used to limit overall zed counts
dayz_maxCurrentZeds = 0;
dayz_inVehicle = false;
dayz_Magazines = [];
dayzGearSave = false;
dayz_unsaved = false;
DZE_ActionInProgress = false;
dayz_scaleLight = 0;
dayzDebug = false;
dayzState = -1;

// DayZ Epoch Client only variables
if(isNil "DZE_AllowForceSave") then {
DZE_AllowForceSave = false;
};
if(isNil "DZE_AllowCargoCheck") then {
DZE_AllowCargoCheck = true;
};
if(isNil "DZE_ForceNameTags") then {
DZE_ForceNameTags = false;
};
if(isNil "DZE_ForceNameTagsOff") then {
DZE_ForceNameTagsOff = false;
};
if(isNil "DZE_HaloJump") then {
DZE_HaloJump = true;
};

if(isNil "DZE_AntiWallLimit") then {
DZE_AntiWallLimit = 1;
};
if(isNil "DZE_requireplot") then {
DZE_requireplot = 1;
};
if(isNil "DZE_R3F_WEIGHT") then {
DZE_R3F_WEIGHT = true;
};


DZE_AntiWallCounter = 0;

DZE_FreshSpawn = false;

DZE_myHaloVehicle = objNull;
dayz_myLiftVehicle = objNull;

DZE_Friends = [];

DZE_CanPickup = true;
DZE_Q = false;
DZE_Z = false;

DZE_Q_alt = false;
DZE_Z_alt = false;

DZE_Q_ctrl = false;
DZE_Z_ctrl = false;

DZE_5 = false;
DZE_4 = false;
DZE_6 = false;

DZE_cancelBuilding = false;
DZE_PZATTACK = false;

DZE_trees = ["SHORTENED TO FIT CHARACTER LIMIT"];
DZE_TEMP_treedmg = 1;

DZE_Surrender = false;
DZE_Quarantine = false;
DZE_InRadiationZone = false;

DZE_SaveTime = 30;
};
 
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