@Mihael and istealth and seaweeduk
The initialisation must be the issue. Make sure in the init.sqf file in the (!isdedicated) section, it starts plrInit.sqf.
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}];
_nul = [] execVM "addin\plrInit.sqf";
And make sure in plrInit.sqf the first row is:
waitUntil {!isNil ("dayz_Totalzedscheck")};
and NOT:
waitUntil {!isNil ("dayzLoginRecord")}; //is absolete since 1.7.6
@private_gm
you could change the doghouse item in the .sqm (mission) file for an other item like wooden crates. (does not spawn zeds). Change Land_psi_bouda into: Land_transport_crates_EP1
@sulo and @PryMary
Thx for helping!
.