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Yeah got your thought thereIt goes haywire if it's not in the root because of the #include lines. Just Arma being arma
#include "Loot.hpp"
//#include "Loot.hpp"
Include file mpmissions \_CUR_MP.namalsk\loot\Loot.hpp not found
A little bit of TLDR. lol. While you can move building_spawnloot.sqf to the mission, its really building_spawnCheck.sqf that decides when to call building_spawnloot.sqf - you have to track that backward and that's where it started to get difficult to pull into the mission from my recollection.
The sortof good news is that _some_ of the namalsk buildings are for sure in the upcoming 189 release since I added them. Unfortunately, I missed a bunch and I checked them in this past week and _hopefully_ they will make into the final 189.
If you feel like it go to https://wetransfer.com/ and send the mp mission to my email so i can see what's wrong. Seems to be trickier then expected.
email: michaelh1995@gmx.de
//namalsk
class land_seb_vod_vez: Industrial {
lootPos[] = {{2.02881,0.0849609,15.155}};
};
class land_seb_near_fac: Industrial {
lootPos[] = {{-10.4116,-18.0859,1.75552}};
};
class land_seb_rozvodna: Industrial {
lootPos[] = {{-1.2168,2.9668,0.583904}};
};
class land_seb_mine_maringotka: Residential {
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
};
class Land_hut_old01: Residential {
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
};
class land_st_vez: MilitarySpecial {
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_dulni_bs: Residential {
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
};
class land_bunka: Office {
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
};
class land_pozorovatelna: Military {
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_panelova3: Residential {
lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
};
class land_vysoky2: Residential {
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
};
class land_vysoky1: Residential {
lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
};
class land_hotel_p2: Residential {
lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
};
class land_hotel_p1: Residential {
lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
};
class land_trubice: Industrial {
lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
};
class land_dlouhy1: Residential {
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
};
class land_dlouhy2: Residential {
lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
};
class land_jzd_kr2: Farm {
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
};
class land_jzd_kr1: Farm {
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
};
class land_jzd_stodola2: Farm {
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
};
class land_jzd_stodola1: Farm {
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
class land_jzd_silo_tes: Industrial {
lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}};
};
class land_rozvodna: Residential {
lootPos[] = {{-6.8208,-1.58789,-0.369419}};
};
class land_jzd_4silka: Industrial {
lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}};
};
class land_jzd_bezstrechy: Residential {
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
};
class land_x_skladiste_low_tex: Industrial {
lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
};
class Land_budova4_winter: MilitarySpecial {
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_domek_podhradi_1: Residential {
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
};
class land_b_small1: Industrial {
lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
};
class land_cast1: Industrial {
lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
};
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
class land_panelova: Industrial {
lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}};
};
class land_garaze: Industrial {
lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}};
};
class land_seb_bouda3: Industrial {
lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
};
class Land_bouda2_vnitrek: Residential {
lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
};
class land_f_b2: Industrial {
lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
};
class land_bud2: Industrial {
lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
};
class land_senik: Residential {
lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
};
class land_zd_1: Residential {
lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
};
class Land_dum_ras: Residential {
lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
};
class land_kostelik_final_2122: Church {
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class land_plynom: Residential {
lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
};
class land_seb_mine_main_opt: Industrial {
lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
};
class land_seb_mine_near: Industrial {
lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
};
class land_x_vez_tex: Residential {
lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
};
class land_marsh1: Residential {
lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
};
class land_molovabud1: Industrial {
lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}};
};
class land_f_b1: Industrial {
lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}};
};
class land_seb_bouda1: Residential {
lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
};
//addons
class Land_A_Crane_02b : Industrial {
maxRoaming = 0;
lootChance = 0.10;
zombieChance = 0;
lootPos[] = {{-3.4707, -0.149414, -6.06299}, {-10.9609, -0.0419922, -5.6626}, {-9.85547, -0.046875, 0.922455}};
};
class Land_psi_bouda : Residential {
maxRoaming = 1;
lootChance = 0.25;
zombieChance = 0;
lootPos[] = {{1.25977, -0.227539, -0.42487}};
hangPos[] = {{2.07324, -1.06348, -0.526295}};
};
class Land_cast2 : Industrial {
zombieChance = 0.10;
maxRoaming = 4;
minRoaming = 2;
lootChance = 0.35;
lootPos[] = {{1.18555, 14.562, -4.38393}, {1.37891, 10.698, -4.38393}, {-2.14453, 10.2327, -4.38393}, {-1.46484, 2.30029, -4.38393}, {-1.29297, -6.37109, -4.38393}, {-3.73047, -7.50098, -4.38393}, {1.15723, 0.933105, -1.07131}};
};
class Land_nadrazi_nastupiste : Industrial {
zombieChance = 0;
maxRoaming = 0;
lootChance = 0.25;
lootPos[] = {{-22.5752, 0.11377, 1.04783}, {-7.74854, 0.75293, 1.04783}, {17.5366, -0.0385742, 1.04783}};
};
class Land_aii_upper_part : Industrial {
zombieChance = 0;
maxRoaming = 0;
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
};
class Land_AII_middle_floor : MilitarySpecialER7 {
zombieChance = 1;
lootChance = 1;
lootPos[] = {{-8.04248, 2.97803, 0.513313}, {-7.43799, 5.32813, 0.509796}, {-6.04932, 7.77393, 0.514614}, {-8.36328, 0.00341797, 0.517597}, {-14.0049, -0.404297, 0.520267}, {-13.9697, 8.60498, 0.513088}, {-10.5947, 5.01855, 0.511402}, {-12.9834, 3.98926, -4.63377}, {-14.6133, -1.96094, -4.63377}, {-7.92627, 0.418945, -4.63377}, {-6.30078, 7.73779, -4.63377}, {-6.61279, 16.6152, -4.63377}, {-3.1626, 10.4932, -4.63377}, {-3.50928, 16.2002, -4.63377}, {0.759277, 10.9985, -4.63377}, {6.85645, 16.7383, -4.63377}, {5.38086, 12.8862, -4.63377}, {0.82959, 0.162598, -4.63377}, {-3.99414, -8.67432, -4.63377}, {-2.20215, -12.4722, -4.63377}, {-0.178711, -17.5605, -4.63377}, {5.88232, -17.9092, -4.63377}, {5.50195, -3.75342, -4.63377}, {2.66748, 7.82227, -4.63377}, {6.9707, 0.976563, -4.63377}, {8.64844, -4.30127, -4.52865}, {11.7134, 3.9375, -4.63377}, {9.25049, 7.09912, -4.63377}};
hangPos[] = {{-4.37793, 0.299316, -4.63377}};
};
class Land_aii_last_floor : MilitarySpecialER7 {
zombieChance = 0;
lootChance = 1;
lootPos[] = {{7.45215, 18.2671, 3.26546}, {-3.09863, 10.6309, 4.62436}, {-0.255859, 6.55225, 4.61291}, {-3.78564, 3.06689, 5.46183}, {-10.5859, 10.2637, 5.43586}, {-12.3218, 17.8242, 4.61173}, {-13.3569, 21.8667, 4.61024}, {-11.9854, 5.8252, 5.44754}, {-21.3906, -2.71094, 5.45112}, {-20.6099, -10.4277, 5.44901}, {-5.8208, -17.4199, 5.44978}, {-9.85449, -18.7148, 3.43609}, {5.52246, -19.4976, 5.50764}, {5.47461, -8.59082, 6.4439}};
hangPos[] = {{-6.53662, 11.2119, 4.60709}};
};
class Land_vys_antena : MilitarySpecial {
maxRoaming = 10;
minRoaming = 7;
lootPos[] = {{-2.58887, 0.30957, -29.5905}, {-0.194336, -2.19678, -29.5899}, {2.23975, -0.194336, -29.5867}, {-0.0415039, 2.13037, -29.5873}, {-2.14746, 0.0600586, -22.9109}, {0.108887, -2.2876, -22.9104}, {1.88086, -0.145996, -22.9076}, {0.112305, 2.14648, -22.9078}, {-2.52734, -0.115234, -16.8096}, {-0.291504, -1.83594, -16.8087}, {2.06494, -0.148926, -16.8057}, {-0.241699, 2.14697, -16.8063}, {-0.679199, 0.0893555, -11.3209}, {-0.741211, 0.0454102, -5.58041}, {-0.741211, 0.0454102, -5.58041}};
};
class Land_vys_budova_p1 : MilitarySpecial {
maxRoaming = 8;
minRoaming = 6;
lootChance = 0.45;
lootPos[] = {{0.661621, 8.63379, -3.86072}, {-1.24121, 6.55811, -3.86069}, {-6.1748, 9.22754, -3.86072}, {-5.38184, 2.78174, -3.86072}, {-5.40479, -1.49365, -3.87015}, {-5.56494, -9.17041, -3.86069}, {-4.08496, -10.9141, -3.86069}, {-4.02686, -3.23291, -3.86871}, {0.0966797, 3.51123, -3.86072}, {3.85352, 3.39404, -3.86072}, {-1.09521, -11.1416, -3.86069}, {2.70947, -3.93896, -3.8566}, {3.13135, -7.99756, -3.85718}, {3.98193, -11.6318, -3.85632}, {-1.23486, 3.77734, -1.30765}, {1.01709, -1.43164, -1.30765}, {-0.540527, 3.59424, 1.22354}, {1.6333, -1.36572, 1.22354}, {-1.91992, -1.67725, 1.22354}, {1.48438, -1.8252, 4.64752}, {-3.00195, 3.05811, 4.69885}, {-1.81348, -6.23584, 4.70062}};
};
class Land_vys_budova_p2 : Industrial {
zombieChance = 0;
maxRoaming = 4;
minRoaming = 2;
lootChance = 0.35;
lootPos[] = {{-0.838379, 3.53467, -0.755798}, {-0.500977, -0.849609, -0.720856}, {-0.730957, -3.11719, 0.742432}, {-5.80322, 0.575195, -0.755829}, {-3.38232, -3.52539, -0.755829}, {-5.02344, 2.15869, -0.755829}};
};
class Land_seb_main_fac : Industrial {
zombieChance = 0.15;
maxRoaming = 6;
minRoaming = 4;
lootChance = 0.45;
lootPos[] = {{3.51758, -4.93701, -5.83689}, {4.66016, -0.00537109, -5.83805}, {21.6211, 0.172852, -5.84076}, {17.8408, -1.49512, -5.79222}, {21.1563, -5.41699, -5.77856}, {-6.87988, -0.224609, -6.03392}, {-1.45117, -0.0161133, -5.94843}, {26.4512, 13.3154, -2.60049}, {5.15918, 16.2822, 8.63872}, {-0.5, 4.12012, 4.16873}, {-7.09375, 3.97266, 4.16873}, {-5.49707, 11.7754, 4.16873}, {-10.1738, -24.9785, 5.61401}, {-26.1484, -14.4658, 5.5868}, {2.59277, 9.88086, 8.63872}, {22.4229, 4.43213, 8.63872}, {21.9668, 15.8062, 8.63872}, {16.7783, 17.397, 4.16873}, {9.14063, 16.4912, 4.16873}, {3.62695, 23.0591, 4.16873}};
};
class Land_most_blok : Industrial {
lootChance = 0.05;
zombieChance = 0;
lootPos[] = {{-19.3564, 3.39258, 15.7188}, {-26.459, -3.23242, 15.6942}, {-1.98145, -3.05176, 15.6783}, {5.47461, 3.15381, 15.7188}};
};
class Land_leseni4x : Industrial {
zombiechance = 0;
maxRoaming = 0;
lootChance = 0.1;
lootPos[] = {{-1.19531, -0.0805664, -3.85519}, {-2.00488, 0.467285, -1.57877}, {-0.337891, 0.100098, 0.612961}, {0.14209, 0.0932617, 5.04139}, {-3.16016, 0.240723, -3.85651}, {1.55371, -0.192871, -1.57876}, {-3.07031, 0.203613, 2.81885}, {-0.261719, -0.0917969, 2.81885}, {-3.22852, 0.12207, 5.04139}};
hangPos[] = {{-1.42285, -2.8457, -3.8553}};
};
class Land_x_vetraci_komin : Industrial {
minRoaming = 2;
maxRoaming = 4;
zombiechance = 0;
lootChance = 0.15;
lootPos[] = {{-2.93799, 0.154297, -8.64914}, {0.773438, 0.284668, 15.1518}, {-3.20166, 0.662109, -8.64914}, {0.00683594, -2.87744, -8.64914}, {2.82617, 1.55127, -8.64914}};
};
class Land_heliport : Military {
minRoaming = 2;
maxRoaming = 4;
lootChance = 0.15;
zombiechance = 0;
lootPos[] = {{-2.93091, 11.3804, 8.95621}};
hangPos[] = {{0.0556641, 7.90039, 9.04958}};
};
class Land_seb_residental : Residential {
minRoaming = 5;
maxRoaming = 12;
lootPos[] = {{0.669922, -11.666, -3.99231}, {-5.16357, 5.55957, -3.70433}, {-0.185547, 0.272461, -3.68759}, {-4.46777, 9.34277, -3.71631}, {-5.95508, 5.86914, 0.530693}, {-1.67285, 4.03809, 0.539707}, {-4.5918, -3.29883, 0.575962}, {0.692871, -0.916016, 0.564178}, {-4.26611, -6.93652, 0.503304}, {-3.01221, -4.44434, 3.92254}, {-3.771, 6.74219, 3.87591}, {-4.13623, 3.08105, 3.89119}, {-5.31934, -9.13281, -3.6578}, {-4.17773, -5.625, -3.66891}, {5.81152, 6.41895, -4.00906}, {6.47852, 11.9746, -4.32829}, {-8.30078, 10.0146, -3.99837}, {-8.37988, 3.38574, -4.08735}, {-3.1377, 6.41992, 0.527946}, {-5.3623, -3.59668, 0.577412}, {-5.52002, -1.35938, 0.566383}, {-5.79883, -8.70703, 0.390427}, {1.04053, 3.57227, 0.542007}, {-5.97314, 9.75293, 3.86338}, {-4.54395, -11.5918, -4.32829}, {-4.625, -5.09473, 5.55345}, {-6.74561, -6.10547, -3.66533}};
};
class Land_lodenice : Farm {
zombieChance = 0;
lootChance = 0.15;
lootPos[] = {{-1.57422, -12.4058, -1.12817}, {-4.30664, 5.30615, -4.1706}, {-0.453125, -2.80322, -2.46568}, {5.19141, 18.8901, -2.43314}, {2.20508, -12.2168, -1.80866}, {-6.54688, -16.4331, -0.864244}, {-6.25977, -2.62402, -2.49717}, {-1.80273, 1.86865, -2.86232}, {4.48926, 5.44824, -4.80951}, {2.07031, -2.79541, -2.7193}, {4.58203, 10.9131, -2.17065}};
hangPos[] = {{-2.0332, -5.49414, -2.0021}};
};
class Land_mi8_crashed : HeliCrash {
lootChance = 0;
maxRoaming = 12;
minRoaming = 6;
zombieChance = 0.45;
lootPos[] = {{0.238281, -2.89746, -1.65002}, {-0.245117, -6.06982, -1.74091}};
};
class Land_wreck_c130j_ep1 : HeliCrash {
lootChance = 0;
maxRoaming = 20;
minRoaming = 6;
zombieChance = 0.45;
lootPos[] = {{-0.364258, -5.52539, -4.73639}, {-0.364258, -9.6123, -4.65302}, {-0.199219, -12.8838, -4.79346}, {-0.217285, -14.1816, -4.8399}, {0.369629, -17.7705, -5.03864}, {-1.04736, -16.7305, -4.84344}};
hangPos[] = {{-0.520508, 3.19873, -6.151}};
};
class Land_provoz2 : Industrial {
zombieChance = 0.45;
lootChance = 0.4;
lootPos[] = {{-5.49414, -0.737305, -2.51849}, {-5.53809, 2.23926, -2.51849}, {-2.85742, 1.41846, -2.51849}, {1.0459, 1.97266, -2.51849}, {4.73145, -1.0166, -2.51849}, {5.30078, 1.33984, -2.51849}};
};
class Land_provoz1 : Industrial {
zombieChance = 0.45;
lootChance = 0.4;
lootPos[] = {{-2.69238, 2.81836, -2.31387}, {-0.743164, 1.47266, -2.31387}, {3.49219, 2.2832, -2.31387}, {4.45898, -1.95801, -2.31387}, {0.693848, -2.4834, -2.31387}, {-4.25, -1.30371, -2.31387}};
};
class Land_sklad2 : Industrial{
zombieChance = 0.45;
lootChance = 0.4;
lootPos[] = {{-3.52637, -3.24463, -2.42452}, {0.222656, -2.30371, -2.42414}, {-0.21582, 2.78711, -2.41983}, {3.53711, 2.09766, -2.42081}, {5.03613, -2.56299, -2.42489}, {3.06445, 0.760254, -2.42189}};
};
class Land_hala1 : Industrial {
zombieChance = 0.45;
lootChance = 0.4;
lootPos[] = {{-0.0751953, -7.0127, -4.02072}, {-0.223633, -2.86621, -4.02072}, {-4.64063, 0.868164, -4.02072}, {4.60986, -2.17969, -4.02072}, {5.71338, 1.13086, -4.02072}, {-4.49609, 4.7998, -4.02072}, {4.55566, 4.79199, -4.02072}};
};
class Land_naklad : Industrial {
zombieChance = 0.45;
lootChance = 0.4;
lootPos[] = {{4.53955, -5.32129, -1.51689}, {4.15381, -2.51367, -1.51689}, {5.39844, 2.93457, -1.51689}, {1.85547, 4.12402, -1.51689}, {-1.94238, 4.11328, -1.51689}, {-4.60693, 2.38086, -1.51689}, {-4.88867, -1.75391, -1.51689}, {-4.93213, -6.0166, -1.51689}, {-2.21094, -6.01367, -2.50666}, {-1.45313, -1.50977, -2.50666}, {-0.733887, 0.65625, -2.50666}};
};
class Land_hlidac : Residential {
lootPos[] = {{0.519531, -0.0332031, -1.37757}};
};
class Land_bmp2_wrecked : MilitarySpecial {
lootChance = 0.35;
zombieChance = 0.25;
lootPos[] = {{0.708984, 3.3667, -0.584229}};
};
class Land_ural_wrecked : Military {
lootChance = 0.35;
zombieChance = 0.25;
maxRoaming = 4;
minRoaming = 2;
lootPos[] = {{1.84521, -0.853027, -1.20325}};
};
class Land_uralt_prevraceny : Industrial {
maxRoaming = 4;
minRoaming = 2;
lootChance = 0.35;
zombieChance = 0;
lootPos[] = {{-1.82227, 2.77295, -1.34504}, {-2.12012, 1.51563, -1.34504}, {-2.16016, 0.135742, -1.34504}, {-1.80664, -2.17822, -1.34504}};
};
class Land_seb_nasypka : Industrial {
lootChance = 0.05;
minRoaming = 2;
maxRoaming = 4;
zombieChance = 0.05;
lootPos[] = {{-10.7129, -3.50684, -6.21072}, {-6.35498, -3.34082, -5.58379}, {2.63965, -3.43848, -4.24003}, {3.51807, -4.03809, -6.66288}, {10.7227, 0.880859, -6.52378}, {0.810547, 0.793945, -6.59387}, {3.58057, 0.791016, -6.46273}, {0.589355, 4.42676, -6.59387}, {0.221191, 8.44336, -6.59387}, {6.27295, 8.85938, -6.48577}, {10.4683, 8.11816, -6.52163}, {10.564, 5.39551, -6.52245}, {2.76221, -10.583, -0.134289}, {2.77832, -4.2002, -0.134289}, {2.55518, -2.23242, -0.134289}, {5.60693, -2.36621, 1.30363}, {8.78809, -2.25195, -0.134289}, {9.08643, -6.68262, -0.134289}, {6.56641, 0.311523, 1.30363}, {6.14795, 5.20996, 1.30363}, {4.19971, 8.96875, 1.30363}, {7.37891, 9.10156, 1.30363}, {5.5791, 9.14551, 3.27461}};
};
class Land_chat_tr : Farm {
zombieChance = 0.15;
lootChance = 0.15;
lootPos[] = {{-4.92725, 2.23877, -2.32338}, {-1.75439, -2.23438, -2.47102}, {-1.05566, 2.29297, -2.40262}, {1.4248, -1.81201, -2.57769}, {1.4248, -1.81201, -2.57769}, {3.58594, -2.01172, -2.35669}};
};
class Land_vor_piskoviste : Residential {
zombieChance = 0;
lootChance = 0.01;
lootPos[] = {{0.0361328, 0.0136719, 0.447613}};
};
class Land_budova5_winter : MilitarySpecial {
lootChance = 0.25;
maxRoaming = 8;
minRoaming = 4;
zombieChance = 0.25;
lootPos[] = {{-3.81934, 3.2207, -2.00615}, {-3.89673, 1.61426, -2.05548}, {-3.98462, 0.065918, -2.11169}};
hangPos[] = {{-7.01465, 1.44971, -2.40863}};
};
class Land_budova2_winter : MilitarySpecial {
lootChance = 0.1;
maxRoaming = 8;
minRoaming = 4;
zombieChance = 0.25;
lootPos[] = {{-3.34717, -5.42505, -1.73134}, {-6.07715, -7.85254, -1.73218}};
};
class Land_budova1_winter : MilitarySpecial {
lootChance = 0.1;
maxRoaming = 8;
minRoaming = 6;
zombieChance = 0.25;
lootPos[] = {{8.84448, -0.234863, -2.01427}};
};
class Land_budova3_winter : MilitarySpecial {
lootChance = 0.1;
maxRoaming = 8;
minRoaming = 6;
zombieChance = 0.25;
lootPos[] = {{5.39673, -0.0297852, -2.01859}};
};
class Land_ind_quarry : Industrial {
lootChance = 0;
maxRoaming = 0;
zombieChance = 0.25;
lootPos[] = {{-3.25928, -15.5356, -7.47989}, {0.864258, -11.0698, -7.47989}, {6.83203, 6.62793, -7.47989}, {-6.95117, 14.5869, -7.47989}, {-6.92334, -2.28516, -7.47989}, {0.249023, 16.9741, 5.29451}, {-4.43262, 15.6445, 5.29451}, {-4.39697, -7.04395, 5.29451}};
};
class Land_ind_sawmill : Industrial {
lootChance = 0;
maxRoaming = 0;
zombieChance = 0.25;
lootPos[] = {{10.4482, 5.27588, -5.82991}, {2.81299, 17.3979, -5.83502}, {-10.7178, -5.41943, -5.83678}, {3.16064, -13.0542, -5.78954}};
};
class Land_zspawn : Military {
maxRoaming = 5;
minRoaming = 2;
lootPos[] = {};
};
class Land_bspawn : Military {
maxRoaming = 1;
minRoaming = 0;
lootPos[] = {};
};
class Land_espawn : MilitarySpecialER7 {
zombieChance = 0;
maxRoaming = 0;
lootChance = 0.25;
lootPos[] = {{0, 0, 0}};
};