Hey folks, we're in the testing phase for the 2.0 update release for DayZTaviana.com and I wanted to give everyone a heads up on what to expect.
The 2.0 release is targeted towards bug fixes from the launch week of the 1.0 Including but not limited to issues tracked in development.dayztaviana.com, as well as new vehicle classes, and additional tweak options for server owners.
Initial release of Taviana Island bundled with DayZ Mod on DayZ Commander & Packaged inside Bliss private hive software.
• Adjusted spawns to address issues with players spawning in the water.
• Resolved players spawning and swimming in the ground
• Addressed issues with loot not spawning in Sabina General Hospital (Bug #7)
• Addressed issues with loot not spawning on second floor of school (Bug #21)
• Addressed issues with loot not spawning properly in Art Museum (Bug #17)
• Adjusted loot spawning in Sabina Library (Bug #18)
• Implemented cleaner main menu MOD icon
• Introduced Maule single engine plane
• Modified Scripts.txt to allow for Maule props to kill zombies & players
• Revamped wood harvesting to allow for greater flexibility in tree quantity
• Added in vehicle classes for armed land vehicles (UAZ_MG_INS, etc) (Bug #31)
• Adjusted magazine sizes for armed land vehicles, with selectable quantities for Administrators
• Introduced additional air vehicle classes (MV22, Mi17, etc)
• Implemented server side weather controls
• Removed radar from the Maule
development.dayztaviana.com/roadmap
The 2.0 release is targeted towards bug fixes from the launch week of the 1.0 Including but not limited to issues tracked in development.dayztaviana.com, as well as new vehicle classes, and additional tweak options for server owners.
Initial release of Taviana Island bundled with DayZ Mod on DayZ Commander & Packaged inside Bliss private hive software.
• Adjusted spawns to address issues with players spawning in the water.
• Resolved players spawning and swimming in the ground
• Addressed issues with loot not spawning in Sabina General Hospital (Bug #7)
• Addressed issues with loot not spawning on second floor of school (Bug #21)
• Addressed issues with loot not spawning properly in Art Museum (Bug #17)
• Adjusted loot spawning in Sabina Library (Bug #18)
• Implemented cleaner main menu MOD icon
• Introduced Maule single engine plane
• Modified Scripts.txt to allow for Maule props to kill zombies & players
• Revamped wood harvesting to allow for greater flexibility in tree quantity
• Added in vehicle classes for armed land vehicles (UAZ_MG_INS, etc) (Bug #31)
• Adjusted magazine sizes for armed land vehicles, with selectable quantities for Administrators
• Introduced additional air vehicle classes (MV22, Mi17, etc)
• Implemented server side weather controls
• Removed radar from the Maule
development.dayztaviana.com/roadmap