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if (_dikCode == 0x42) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {
[] spawn fnc_debug;
};
};
_handled
};
_bloodCol = "#33CC33";
fnc_debug = {
debugMonitor = true;
while {(debugMonitor && (!isDedicated))} do
{
hintSilent parseText format ["
<t size='0.90' font='Bitstream' align='left' color='#cdcdcd'>Players: %8</t><t size='0.90 'font='Bitstream' align='right' color='#cdcdcd'>Within 1000m: %11</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#c10b0b'>Blood: </t><t size='0.90' font='Bitstream' align='right' color='#c10b0b'>%9</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#ff5700'>Humanity: </t><t size='0.90' font='Bitstream' align='right' color='#ff5700'>%6</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#ffffff'>Zombie Kills: </t><t size='0.90' font='Bitstream' align='right'>%2</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#ffffff'>Murders: </t><t size='0.90' font='Bitstream' align='right'>%4</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#ffffff'>Bandit Kills: </t><t size='0.90' font='Bitstream' align='right'>%5</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#ffffff'>Headshots: </t><t size='0.90' font='Bitstream' align='right'>%3</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#cdcdcd'>FPS: %10</t><t size='0.90' font='Bitstream' align='right' color='#cdcdcd'>GPS: %22</t><br/>
<t size='0.90' font='Bitstream' align='left' color='#cdcdcd'>Restart in: <t size='0.90' font='Bitstream' align='right' color='#cdcdcd'>%25 Minutes</t><br/>
",
(name player), //1
(player getVariable['zombieKills', 0]), //2
(player getVariable['headShots', 0]), //3
(player getVariable['humanKills', 0]), //4
(player getVariable['banditKills', 0]), //5
(player getVariable['humanity', 0]), //6
(dayz_Survived), //7
( playersNumber west), //8
r_player_blood, //9
((round diag_fps)), //10
(({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 1000]))-1), //11
viewdistance, //12
((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300), //13
((count vehicles) + 300), //14
((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100), //15
((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50), //16
((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100), //17
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')), //18
(count entities "zZombie_Base"), //19
({alive _x} count entities "zZombie_Base"), //20
(getPosASL player), //21
(mapGridPosition getPos player), //22
(count([6800, 9200, 0] nearEntities [["Ship"],25000])), //23
(round(getDir player)), //24
(360-(round(serverTime/60)))
];
sleep 2;
};
};
[] spawn fnc_debug;