Hey, i've just added the function to Deploy a bike on my server. if i get into the Bike as a driver, it kills me.
Server Log:
14:11:45 "CLEANUP: KILLING A HACKER Zignixx B 1-1-B:1 (Zignixx ) REMOTE IN Old_bike_TK_INS_EP1"
Script:
Server Cleanup FSM:
i dont know how to fix it. :S
Server Log:
14:11:45 "CLEANUP: KILLING A HACKER Zignixx B 1-1-B:1 (Zignixx ) REMOTE IN Old_bike_TK_INS_EP1"
Script:
Code:
player removeAction s_player_deploybike;
player removeMagazine "PartGeneric";
player playActionNow "Medic";
r_interrupt = false;
sleep 1;
_dis=20;
_sfx = "repair";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
_object = "Old_bike_TK_INS_EP1" createVehicle (position player);
_object setVariable ["ObjectID", "1", true];
_object setVariable ["ObjectUID", "1", true];
cutText [format["You have used your scrap metal to build a bike!"], "PLAIN DOWN"];
sleep 10;
cutText [format["Warning: This bike will be deleted on next restart!"], "PLAIN DOWN"];
Server Cleanup FSM:
Code:
//Check for hackers
{
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 1;
_x setDamage 1;
};
} forEach allUnits;
i dont know how to fix it. :S