if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = false;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t size='2'font='Bitstream'align='center' color='#104E8B' >%1</t><br/>
<t size='1.25'font='Bitstream'align='left'color='#104E8B'>Alive since :</t><t size='1'font='Bitstream'align='right'>%2 Days</t><br/>
<t size='1.25'font='Bitstream'align='left'color='#EE0000'>Blood :</t><t size='1.25' font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'color='#ffcc00'>Humanity :</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
<t size='1'font='Bitstream'align='left'color='#ff0000'>Murder :</t><t size='1'font='Bitstream'align='right'>%5</t><br/>
<t size='1'font='Bitstream'align='left'color='#16ba00'>Bandits kills :</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
<t size='1'font='Bitstream'align='left'color='#ffcc00'>Zombis kills :</t><t size='1'font='Bitstream'align='right'>%7</t><br/>
<t size='1'font='Bitstream'align='left'color='#ffcc00'>Headshoot :</t><t size='1'font='Bitstream'align='right'>%8</t><br/>
<t size='1'font='Bitstream'align='left'color='#ffcc00'>FPS :</t><t size='1'font='Bitstream'align='right'>%9</t><br/>
<img size='3' image='%10'/><br/>
<t size='1.25'font='Bitstream'align='left'color='#104E8B'>Restart :</t><t size='1'font='Bitstream'align='right'>%11 Minits</t>
",dayz_playerName,(dayz_Survived),r_player_blood,(round(_humanity)),_killsH,_killsB,_kills,_headShots,floor(diag_fps),_pic,(round(360-(serverTime)/60))];
sleep 1;
};