private ["_chance", "_drugTrip", "_trip"];
_chance = floor(random 100);
_trip = _this select 2;
_drugTrip = time + 60 + (_trip * 10);
player playActionNow "Medic";
sleep 1;
_nul = [objNull, player, rSAY, "bong"] call RE;
sleep 3;
titleText ["You inhale deeply from the hookah.","PLAIN DOWN"]; titleFadeOut 5;
sleep 5;
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
dayzHumanity = [player,-100];
_id = dayzHumanity spawn player_humanityChange;
liafu = true;
Flare = "SmokeShell" createVehicle position player;
if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];}
else {Flare attachTo [player,[0,0,0.]];};
_nul = [objNull, player, rSAY, "cough"] call RE;
sleep 1;
if (_chance > 10) then
{
titleText ["You are stoned as a motherfucker.","PLAIN DOWN"]; titleFadeOut 5;
while {time < _drugTrip} do {
_force = random 10;
"chromAberration" ppEffectEnable true;
"chromAberration" ppEffectAdjust [_force / 24, _force / 24, false];
"chromAberration" ppEffectCommit (0.3 + random 0.1);
waituntil {ppEffectCommitted "chromAberration"};
r_player_inpain = false;
player setVariable["USEC_inPain",false,false];
r_player_injured = false;
player setVariable ["USEC_injured",false,false];
player setVariable ["NORRN_unconscious", false, false];
player setVariable ["unconsciousTime", 0, false];
r_fracture_legs = false;
player setVariable ["medForceUpdate",true,true];
r_fracture_arms = false;
player setHit["legs",0];
player setHit["hands",0];
sleep 0.6;
};
}
else
{
titleText ["That shit must have been laced.","PLAIN DOWN"]; titleFadeOut 5;
while {time < _drugTrip} do {
_force = random 10;
"chromAberration" ppEffectEnable true;
"chromAberration" ppEffectAdjust [_force / 24, _force / 24, false];
"chromAberration" ppEffectCommit (0.3 + random 0.1);
"colorInversion" ppEffectEnable true;
"wetDistortion" ppEffectEnable true;
waituntil {ppEffectCommitted "chromAberration"};
sleep 0.6;
};
};
"colorInversion" ppEffectEnable false;
"wetDistortion" ppEffectEnable false;
"colorCorrections" ppEffectAdjust [1, 1, 0, [0.5,0.5,0.5,0], [0.5,0.5,0.5,0], [0.5,0.5,0.5,0]];
"colorCorrections" ppEffectCommit 10;
waitUntil {ppEffectCommitted "colorCorrections"};
"colorCorrections" ppEffectEnable false;
"chromAberration" ppEffectEnable false;
titleText ["Your brain is finally starting to feel normal again.","PLAIN DOWN"]; titleFadeOut 5;
r_player_inpain = false;
player setVariable["USEC_inPain",false,false];
r_player_injured = false;
player setVariable ["USEC_injured",false,false];
r_fracture_legs = false;
player setVariable ["medForceUpdate",true,true];
r_fracture_arms = false;
player setHit["legs",0];
player setHit["hands",0];
//Bong Hits by Smokey Meadow