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if (!isNull _playerObj) then {
// log disconnect
#ifdef LOGIN_DEBUG
_characterID = _playerObj getVariable["characterID", "?"];
_timeout = _playerObj getVariable["combattimeout",0];
_timeout = _timeout - time;
diag_log format["Player UID#%1 CID#%2 %3 as %4, logged off at %5%6",getPlayerUID _playerObj, _characterID, _playerObj call fa_plr2str, typeOf _playerObj, (getPosATL _playerObj) call fa_coor2str,
if ((!isNil "_timeout") AND {(_timeout > 0)}) then {" while in combat"} else {""}
};
#endif