Epidemic Server Files - Released!

Is there anyone who use HFB server? I can't upload Start_Server.bat to ./DayZepidemic directory - I got an error - access denied. The same for HiveExt and BEserver.dll. Any idea?

Its because HFB doesn't allow you to upload .dll's BUT you can contact them with a link to download it and they will install it on your server for you! HFB is amazing like that
 
Can anyone write/make a damn manual how to setup Epidemic on HFB server? The idea of @custommod1/2/3/4 folders is not clearly to me unfortunately. I can even pay for that (one or two beers:p). Krix promises that but I think that he is really busy with IRL stuff right now... This should not take a long but it will help a lot of people (I have some friend that are trying to setup Epidmic on HFB but without success).
 
Can anyone write/make a damn manual how to setup Epidemic on HFB server? The idea of @custommod1/2/3/4 folders is not clearly to me unfortunately. I can even pay for that (one or two beers:p). Krix promises that but I think that he is really busy with IRL stuff right now... This should not take a long but it will help a lot of people (I have some friend that are trying to setup Epidmic on HFB but without success).

Im going to talk to Anthony (owner of HFB) about getting it added to there official list.. aka hit a button and its all done! Stay tuned.. !
 
Im going to talk to Anthony (owner of HFB) about getting it added to there official list.. aka hit a button and its all done! Stay tuned.. !

o yes please do saves me a job goatboy and weekends = to much drinking and this mod needs to get out there loveing the ai tis like sex but on drugs :p
 
Vilemouse I own You a beer (and I own one Krix probably;)). I got a pm from Krix that he will write manual shortly so I'm still waiting, playing ADOM now ;). But of course easy instalation from Mod Manager on HFB is much better...
 
found this in my rpt log
Code:
18:10:17 Error in expression <ret); 
_ret = _this select _ret;   
_ret; 
};
 
 
 
 
 
 
 
_foodBox = objNull;
 
>
18:10:17  Error position: <_ret; 
};
 
 
 
 
 
 
 
_foodBox = objNull;
 
>
18:10:17  Error Undefined variable in expression: _ret
18:10:17 File dayz_epidemic\addons\msn\Boxes.sqf, line 25
18:10:17 Error in expression <m;
_foodItemsStart = _foodItemsStart - [_x];
 
_foodBox addmagazineCargoGlobal [_>
18:10:17  Error position: <_x];
 
_foodBox addmagazineCargoGlobal [_>
18:10:17  Error Undefined variable in expression: _x
18:10:17 File dayz_epidemic\addons\msn\Boxes.sqf, line 73
 
i got custom buildings to work the way id did mine was call then by an .sqf scrip like so

buildings1.sqf
Code:
/////designed by goatboy ////
////www.wastelandgoats.com////
 
 
if (isServer) then {
 
_vehicle_7 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [7739.6157, 1394.1357, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _this;
  _this setDir -10.058759;
  _this setPos [7739.6157, 1394.1357, -9.5367432e-007];
};
 
_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [7826.4634, 1408.7047, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir -15.541657;
  _this setPos [7826.4634, 1408.7047, 6.6757202e-006];
};
 
_vehicle_9 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7598.1035, 1498.2898, 2.0027161e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_9 = _this;
  _this setDir -269.96368;
  _this setPos [7598.1035, 1498.2898, 2.0027161e-005];
};
 
_vehicle_11 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7585.1533, 1499.6691, 1.8119812e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_11 = _this;
  _this setDir -269.96368;
  _this setPos [7585.1533, 1499.6691, 1.8119812e-005];
};
 
_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7570.731, 1499.6476, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir -269.96368;
  _this setPos [7570.731, 1499.6476, -4.7683716e-006];
};
 
_vehicle_15 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [9146.1299, 4026.3188, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_15 = _this;
  _this setDir -391.7934;
  _this setPos [9146.1299, 4026.3188, 3.0517578e-005];
};
 
_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [9150.5059, 4015.0078, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir -391.7934;
  _this setPos [9150.5059, 4015.0078, 1.5258789e-005];
};
 
_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [9209.9785, 4083.4119, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir -30.758184;
  _this setPos [9209.9785, 4083.4119, 6.1035156e-005];
};
 
_vehicle_22 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7321.4736, 11395.141, 0.00010585785], [], 0, "CAN_COLLIDE"];
  _vehicle_22 = _this;
  _this setDir 332.28107;
  _this setPos [7321.4736, 11395.141, 0.00010585785];
};
 
_vehicle_24 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7318.9985, 11407.144, 0.1371565], [], 0, "CAN_COLLIDE"];
  _vehicle_24 = _this;
  _this setDir 332.28107;
  _this setPos [7318.9985, 11407.144, 0.1371565];
};
 
_vehicle_26 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7313.3647, 11418.057, 0.52916616], [], 0, "CAN_COLLIDE"];
  _vehicle_26 = _this;
  _this setDir 332.28107;
  _this setPos [7313.3647, 11418.057, 0.52916616];
};
 
_vehicle_28 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [7307.8716, 11427.982, 0.79514891], [], 0, "CAN_COLLIDE"];
  _vehicle_28 = _this;
  _this setDir 332.28107;
  _this setPos [7307.8716, 11427.982, 0.79514891];
};
 
_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [627.22559, 8802.5986, -2.5749207e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setDir 158.03128;
  _this setPos [627.22559, 8802.5986, -2.5749207e-005];
};
 
_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [630.97968, 8792.8809, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir 158.27124;
  _this setPos [630.97968, 8792.8809, 2.2888184e-005];
};
 
_vehicle_34 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [634.94043, 8783.001, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_34 = _this;
  _this setDir 159.12601;
  _this setPos [634.94043, 8783.001, 1.1444092e-005];
};
};
then in your .init all you need to add is
//buildings
[] execVM "buildings1.sqf";
 
o one more thing has anyone been having trouble with the the db_spawn_vehicles.pl? like when shit gets blown up it respawns back where it got fucked but you cant see it cant seam to work out y it is going it.
 
I copied your scripted did everything you did and still nothing is spawning in. I have 3 other servers and this is how i usually spawn in buildings and this is the first time i have ran into a issue.
 
and your question if you look in v_vehicle under damage they are staying 1 witch mean destroyed go through and turn them all to a 0 and you will see them back on the server.
 
I copied your scripted did everything you did and still nothing is spawning in. I have 3 other servers and this is how i usually spawn in buildings and this is the first time i have ran into a issue.

ok try download the celle map and load up the 3d editor and place building in that way i know what works.

and your question if you look in v_vehicle under damage they are staying 1 witch mean destroyed go through and turn them all to a 0 and you will see them back on the server.
cool ty for that.
 
Hi guys, I've got a problem with my server. I get error messages when running the start bat file.

error.jpg

Any help would be great. Thanks
 
I copied your scripted did everything you did and still nothing is spawning in. I have 3 other servers and this is how i usually spawn in buildings and this is the first time i have ran into a issue.


Ok i have done it the two ways i have told you and thy both work so you must be doing something wrong your end go of my template and everything should work.

and your question if you look in v_vehicle under damage they are staying 1 witch mean destroyed go through and turn them all to a 0 and you will see them back on the server.

i did this and it worked but does anyone know a way to make the db_spawn_vehicles.pl work so when a vehicle = damage 1 in the data base that the script will delete it so it can respawn it agen because just changing 1 to 0 in the database just spawns the vehicles where that last was.
 
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