Epoch (1.0.3) Units (NPCs) are not working anymore.

buggynator

New Member
Hello.

I have 1.0.2.5 server and today i fresh installed 1.0.3 for migration. Everything is working (self bloodbag, missions, auto-refuel) etc. But npcs which i had for additional traders are not working anymore. On 1.0.2.5 i had them in mission.sqf file and i did the same on 1.0.3.

Anyone experiencing something like this?

Edit: I fixed units. I havent noticed that now you need to use createAgent function instead of _group_1 createUnit. Now it works.
 
Hello,
I am having troubles with getting my self blood bagging to work as well as my vehicle unlock. how did you mange to get your to work?
 
I had the same problem. You are probably using an old version of fn_selfActions.sqf with your bloodbag script. Get a new one. Vehicle unlock problem is also caused by old fn_selfActions.sqf
 
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