[Epoch Panthera] Alpha-Zeta Bandit camp

zappi

Well-Known Member
Part I
mapping only



Hi all.
With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera.
Credit: Bexs; [LS] Brutus

Description:
A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper).
Those Ai defending the bunker.
Into the bunker a ammo crate with 10 briefcases and 2 new trader.
One sell/buy Gem
Second sell/buy sniper TWS

Some screenshoot:
Position of the Camp and the bunker


Where the bunker is placed ( and cannot be entering from there)


And small view of the bunker from outside


Some screen of the bunker:




The bunker acces area from outside


So here we go

--- Unpack your mission and server pbo

--- Donwload the Alpha-Zeta folder :
http://www.sendspace.com/file/5apnx9

--- Place the bunker folder from Aplha-zeta folder in your root mission pbo

--- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo

---Place the map_updates folder from Alpha-Zeta folder in your root server pbo

--- Open you mission.pbo/init.sqf
go to the //Load in compiled functions block
right after
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
copy and paste this
Code:
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
Then it look like:
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
Save the file

--- Open your mission.pbo/mission.sqm
Around line 1177 right before your class markers block copy and paste this:
Code:
        class Vehicles
    {
        items=2;
        class Item0
        {
            position[]={8849.4346,3.0517578e-005,2839.7505};
            azimut=-75.421852;
            id=102;
            side="EMPTY";
            vehicle="Infostand_1_EP1";
            skill=1;
        };
        class Item1
        {
            position[]={207.03339,0,12869.144};
            azimut=61.23473;
            id=101;
            side="EMPTY";
            vehicle="Infostand_2_EP1";
            skill=1;
        };
    };
then it will look like:

skill=0.60000002;
};
};
};
};

class Vehicles
{
items=2;
class Item0
{
position[]={8849.4346,3.0517578e-005,2839.7505};
azimut=-75.421852;
id=102;
side="EMPTY";
vehicle="Infostand_1_EP1";
skill=1;
};
class Item1
{
position[]={207.03339,0,12869.144};
azimut=61.23473;
id=101;
side="EMPTY";
vehicle="Infostand_2_EP1";
skill=1;
};
};

class Markers

Save the file

--- In the same file mission sqm go to your class Markers block and edit it like this:
For exemple my look like this:

class Markers
{
items=24;
class Item0



i Edit it like that:



class Markers
{
items=2
6;
class Item0


Now go at the last marker item and found this:


class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD";
<<== This will be another name because i translated it.
type="mil_dot";
colorName="ColorBlack";
};



Replace it with this code:
Code:
class Item23
        {
            position[]={3804.6707,-1.1429843,7656.6055};
            name="Boat2";
            text="MARCHAND BATEAUX NORD";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item24
        {
            position[]={7837.8979,-10.341583,1506.4686};
            name="CampAlpha";
            text="Camp Alpha-Zeta";
            type="mil_dot";
            colorName="ColorBlack";
        };
                class Item25
        {
            position[]={7817.6323,-3.0994415e-006,1381.0787};
            name="QG_CampAlpha";
            text="QG Alpha Zeta";
            type="mil_dot";
            colorName="ColorBlack";
        };
    };

save the file

--- Repack you mission.pbo

--- Edit your server.pbo/init/server_functions.sqf
At the very bottom of the files copy and paste this:

Code:
// Map custom
[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha.sqf";

[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha_Box.sqf";

[] execVM "\z\addons\dayz_server\map_updates\bunker.sqf";

--- Save and repack your server.pbo

End of part I
 
Last edited:
Part II

Trader part

--- Unpack your server and your mission pbo.

--- Edit your mission.pbo/server_traders.sqf
at the bottom of this files copy and paste this:
Code:
// Bunker Qg Alpha nourriture
menu_RU_Farmwife1 = [
    [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]],
    [],
    "neutral"
];
// Bunker Qg Alpha Armes
menu_GUE_Commander = [
    [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]],
    [],
    "neutral"
];

save your file.

--- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf
At the bottom of the file copy and paste:

Code:
_unit_222 = objNull;
if (true) then
{
  _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
  _unit_222 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_223 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
  _unit_223 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

Then it will look like :

_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_222 = objNull;
if (true) then
{
_this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
_unit_222 = _this;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_223 = objNull;
if (true) then
{
_this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
_unit_223 = _this;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


processInitCommands;

save your file.

--- You can pack your mission and server pbo and update your server.


***** Now go to your Database:


--- Click on your Trader TIDS table then insert.
Add this 3 new TIDS

ID | Name | trader
694 | Gem | 222
695 | Sniper TWS | 223
696 | Munitions | 223


--- Clicks on your server_traders table and then insert
Add this both traders

ID | Classname | Instance | Status | static | Desc
222 | BAF_Soldier_Officer_MTP | 17 | neutral | | Alpha Zeta
223 | BAF_Soldier_SniperH_MTP | 17 | neutral | | Alpha Zeta weapon



--- Click on Traders_data table and then click on SQL

copy and paste this:

Code:
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES
(7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'),
(7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'),
(7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'),
(7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');

Then execute.

End of part II
 
Part III
WAI part

Open your customSpawns.sqf and add this:
Code:
//Custom Spawns file///////////////////////////////
//Custom group spawns Eg///////////////////////////
////////////////////////////////////////Camp Alpha//////////////////////////////////////////////////////////////////////
[[7888.4951,1254.6591,-1.1920929e-006], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8015.0356,1259.0009,-8.8214874e-006], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8017.3359,1383.3506,3.695488e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7938.4253,1430.2399,5.531311e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7914.8315,1299.6361,-8.8214874e-006], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7852.8882,1415.3303,-1.6450882e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7824.3975,1485.512,-0.00016903877], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7690.0181,1434.6074,-1.6450882e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7695.4829,1488.0902,-4.8160553e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7737.313,1435.0281,-1.001358e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7818.6064,1380.5696,2.1696091e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7763.9448,1295.1041,-2.4080276e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7767.2031,1223.0396,-0.00019168854], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7857.9019,1317.1772,2.1696091e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7921.5293,1271.0974,-1.6450882e-005], //position
4,                          //Number Of units
1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                  //Primary gun set number. "Random" for random weapon set.
4,                          //Number of magazines
"",                          //Backpack "" for random or classname here.
"Bandit2_DZ",              //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
/////////////////////////////////////////////////CampAlpha////////////////////////////////////////////////////////////////////
 
Code:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////Hélicoptère///////////////////////////////////////////////////////////////////////
[[8066.813,1202.6678,8.3684921e-005],    //Position to patrol
[8066.813,1202.6678,8.3684921e-005],                 // Position to spawn chopper at
1000,                    //Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",                //Classname of vehicle (make sure it has driver and two gunners)
1                        //Skill level of units
] spawn heli_patrol;

[[7665.0947,1464.7588,-9.059906e-006],    //Position to patrol
[7665.0947,1464.7588,-9.059906e-006],                 // Position to spawn chopper at
1000,                    //Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",                //Classname of vehicle (make sure it has driver and two gunners)
1                        //Skill level of units
] spawn heli_patrol;
/////////////////////////////////////////////Hélicoptere/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Parachutiste///////////////////////////////////////////////////
[[7904.5166,1489.5884,5.5551529e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
100,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;

[[7927.4556,1269.7035,6.4373016e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
200,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;

[[7934.0581,1268.6753,-1.1920929e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
300,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;

[[7792.8071,1423.6724,-2.9087067e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;
/////////////////////////////////////////////////////Parachutiste/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Save your file
Pack your server pbo and update your server.
Restart.
Let's rollll and have fun
PS:
Now you v got the Alpha Zeta bandit camp defended by:
4X12 AI patrol land
2X 2 AI UH1H patrol
4X 9 AI paratroop

The bunker with briefcase ready to go

And your trader ready to sell/buy

End of part III
 
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