Excelsior Bridge v1.2 - Chernarus

Excelsior

Valued Member!
This is just a slight update with a new install method to make it easier for everyone to install and I added a few pallets of wood on the bridge to give some form of cover.

Thanks to Rossymond for the info on how to do the install this way.

If you already have the bridge install in the mission.sqm, please remove it from there when adding using this method.

Code:
// Excelsior Bridge
// The land_nav_pier_m_2 is the double fenced bridge floor.  These can be changed to land_nav_pier_m_1 and spun 180 if you wanted only 1 fence.
 
// Installation
// Make sure to make a folder inside the mission file called "buildings" and save this file in there as "excbridge.sqf"
// Then add the following line as the VERY LAST line in in the "init.sqf" file.
// [] execVM "buildings\excbridge.sqf";
 
// Props to Rossymond for pointing out the new install method.
 
// Excelsior
// Server: Death DealerZ - DayzChernarus
 
if (isServer) then {
 
_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13225.278, 3431.5159, -6.0489159];
};
 
_vehicle_2 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"];
  _vehicle_2 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13247.008, 3398.5906, -6.1535072];
};
 
_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir 236.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13203.401, 3464.7751, -6.2994447];
};
 
_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13181.671, 3497.7451, -6.1785541];
};
 
_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13159.978, 3530.6299, -6.3031154];
};
 
_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13138.261, 3563.5496, -5.9914126];
};
 
_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13116.587, 3596.4583, -6.1611514];
};
 
_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13094.851, 3629.364, -6.0637994];
};
 
_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13073.158, 3662.2742, -6.1899328];
};
 
_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13051.535, 3695.0833, -6.376471];
};
 
_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13029.813, 3728.052, -6.1521502];
};
 
// Control Tower near land (non-lootable) (blinking light).  Zombies and loot will not spawn over water.
_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setDir -303.12695;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  _this setPos [13067.721, 3647.5923, 4.2818656];
};
 
// Cement block under Control Tower near coast
_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir -33.287552;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13061.675, 3654.853, 0.13833603];
};
 
// Grocery on land (lootable)
_vehicle_107 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _this;
  _this setDir -32.551853;
  _this setPos [13062.828, 3825.6414, 0.34161228];
};
 
_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13260.079, 3378.8081, -3.0727394];
};
 
// Industrial Hangar on land
_vehicle_133 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_133 = _this;
  _this setDir -33.153507;
  _this setPos [13013.877, 3793.1804, 3.8146973e-006];
};
 
// Control Tower near Island (non-lootable) (blinking light at night).  Zombies and loot will not spawn over water.
_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -484.14117;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  _this setPos [13209.424, 3478.5696, 2.103996];
};
 
// Cement block under Control Tower near Island
_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -213.288;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13214.373, 3472.0823, -3.8479133];
};
 
// Spinning Radar on coast
_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setDir -323.84015;
  _this setPos [13293.171, 3955.2397, 0.016692447];
};
 
// Pallet of boards on bridge (mid way protection)
_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir -35.139294;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  _this setPos [13158.683, 3537.4517, 3.5];
};
 
// Pallet of boards on bridge (mid way protection)
_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir -215.18845;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  _this setPos [13111.459, 3599.3118, 3.5];
};
 
};
 
ExcelsiorBridge_Chernarus.jpg
 
Absolutely. The are against opposite sides and everything in the code can be commented out if you don't like a particular item.
 
This is great thanks, previously, every time I changed my map in the editor (e.g remove a barracks or add fences etc) I had to copy and paste your code into the mission.sqm after and change a load of numbers around to add the bridge.

Loads easier now, like the pallets too.

Great addition this script, many thanks.

Robbie
 
I got a different problem with this new version.
One of the piers at the island end, the 2nd last part.
It turns 90 degrees from the rest of the items.
 
I have the weird problem too. All the pieces of the bridge will be slanted in one direction at some point... I dont know if someone is shooting missiles at it or crashing a vehicle or if it's just happening on it's own. Restart fixes it... just wish I could prevent it.

This is on map cherno
 
This is just a slight update with a new install method to make it easier for everyone to install and I added a few pallets of wood on the bridge to give some form of cover.

Thanks to Rossymond for the info on how to do the install this way.

If you already have the bridge install in the mission.sqm, please remove it from there when adding using this method.

Code:
// Excelsior Bridge
// The land_nav_pier_m_2 is the double fenced bridge floor.  These can be changed to land_nav_pier_m_1 and spun 180 if you wanted only 1 fence.
 
// Installation
// Make sure to make a folder inside the mission file called "buildings" and save this file in there as "excbridge.sqf"
// Then add the following line as the VERY LAST line in in the "init.sqf" file.
// [] execVM "buildings\excbridge.sqf";
 
// Props to Rossymond for pointing out the new install method.
 
// Excelsior
// Server: Death DealerZ - DayzChernarus
 
if (isServer) then {
 
_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13225.278, 3431.5159, -6.0489159];
};
 
_vehicle_2 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"];
  _vehicle_2 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13247.008, 3398.5906, -6.1535072];
};
 
_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir 236.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13203.401, 3464.7751, -6.2994447];
};
 
_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13181.671, 3497.7451, -6.1785541];
};
 
_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13159.978, 3530.6299, -6.3031154];
};
 
_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13138.261, 3563.5496, -5.9914126];
};
 
_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13116.587, 3596.4583, -6.1611514];
};
 
_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir 56.571701;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13094.851, 3629.364, -6.0637994];
};
 
_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13073.158, 3662.2742, -6.1899328];
};
 
_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13051.535, 3695.0833, -6.376471];
};
 
_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13029.813, 3728.052, -6.1521502];
};
 
// Control Tower near land (non-lootable) (blinking light).  Zombies and loot will not spawn over water.
_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setDir -303.12695;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  _this setPos [13067.721, 3647.5923, 4.2818656];
};
 
// Cement block under Control Tower near coast
_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir -33.287552;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13061.675, 3654.853, 0.13833603];
};
 
// Grocery on land (lootable)
_vehicle_107 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _this;
  _this setDir -32.551853;
  _this setPos [13062.828, 3825.6414, 0.34161228];
};
 
_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir 56.571701;
  _this setVehicleLock "LOCKED";
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13260.079, 3378.8081, -3.0727394];
};
 
// Industrial Hangar on land
_vehicle_133 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_133 = _this;
  _this setDir -33.153507;
  _this setPos [13013.877, 3793.1804, 3.8146973e-006];
};
 
// Control Tower near Island (non-lootable) (blinking light at night).  Zombies and loot will not spawn over water.
_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -484.14117;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  _this setPos [13209.424, 3478.5696, 2.103996];
};
 
// Cement block under Control Tower near Island
_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -213.288;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  _this setPos [13214.373, 3472.0823, -3.8479133];
};
 
// Spinning Radar on coast
_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setDir -323.84015;
  _this setPos [13293.171, 3955.2397, 0.016692447];
};
 
// Pallet of boards on bridge (mid way protection)
_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir -35.139294;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  _this setPos [13158.683, 3537.4517, 3.5];
};
 
// Pallet of boards on bridge (mid way protection)
_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir -215.18845;
  _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  _this setPos [13111.459, 3599.3118, 3.5];
};
 
};


Thank you, but i totally gave you the idea :D
 
Running .ST server and used instance building prior to this patch. How can I go about adding this to the server?
 
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