Sorry for using the threat but i am trying this right now, can't get it work tho, maybe i am to tierd!
My mission.sqf isn't the same i think..
Where to put the info in mission.sqf exactly?
My mission file contains a lot of "Vehicle" shit, right now nothing seems right for me. I guess its right coz the server did create that and it was the at the first place lol
Sorry in advance!
Here is it all;
_vehicle_39 = objNull;
if (true) then
{
_this = createVehicle ["Land_Toilet", [11467.155, 11341.848, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_39 = _this;
_this setDir 305.48679;
_this setPos [11467.155, 11341.848, 3.0517578e-005];
};
_vehicle_42 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [11467.027, 11364.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_42 = _this;
_this setDir -7.4119859;
_this setPos [11467.027, 11364.092, -3.0517578e-005];
};
_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["ClutterCutter_EP1", [11459.176, 11355.807, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setDir -7.4119859;
_this setPos [11459.176, 11355.807, 6.1035156e-005];
};
_vehicle_58 = objNull;
if (true) then
{
_this = createVehicle ["Land_Market_stalls_01_EP1", [11466.341, 11354.129, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_58 = _this;
_this setDir 485.22388;
_this setPos [11466.341, 11354.129, 3.0517578e-005];
};
_vehicle_60 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barrel_water", [11461.964, 11350.411], [], 0, "CAN_COLLIDE"];
_vehicle_60 = _this;
_this setDir -7.4119859;
_this setPos [11461.964, 11350.411];
};
_vehicle_62 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [11446.667, 11339.981, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_62 = _this;
_this setDir -157.55025;
_this setPos [11446.667, 11339.981, -6.1035156e-005];
};
_vehicle_71 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11465.908, 11356.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_71 = _this;
_this setDir 36.088291;
_this setPos [11465.908, 11356.04, -6.1035156e-005];
};
_this = createCenter civilian;
_center_1 = _this;
_group_1 = createGroup _center_1;
_unit_13 = objNull;
if (true) then
{
_this = _group_1 createUnit ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_13 = _this;
_this setDir 34.525925;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_unit_17 = objNull;
if (true) then
{
_this = _group_1 createUnit ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
_unit_17 = _this;
_this setDir 86.85891;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};
_vehicle_73 = objNull;
if (true) then
{
_this = createVehicle ["SmallTable", [11462.709, 11365.512, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this;
_this setDir -49.904377;
_this setVehicleInit "this allowDammage false;this enableSimulation false;";
_this setPos [11462.709, 11365.512, 3.0517578e-005];
};
_vehicle_79 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [11468.974, 11348.18], [], 0, "CAN_COLLIDE"];
_vehicle_79 = _this;
_this setDir -54.695484;
_this setPos [11468.974, 11348.18];
};
_vehicle_80 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_big_EP1", [11462.838, 11365.436, -0.55735058], [], 0, "CAN_COLLIDE"];
_vehicle_80 = _this;
_this setDir -48.673214;
_this setPos [11462.838, 11365.436, -0.55735058];
};
_vehicle_81 = objNull;
if (true) then
{
_this = createVehicle ["Misc_palletsfoiled", [11461.064, 11364.81, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_81 = _this;
_this setDir 51.760998;
_this setPos [11461.064, 11364.81, -3.0517578e-005];
};
_vehicle_85 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [11463.023, 11367.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_85 = _this;
_this setDir 43.500278;
_this setPos [11463.023, 11367.06, -3.0517578e-005];
};
And it continue far far more!
processInitCommands;
And then the for the script;
class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Stary";
name="Basis_West_Stary";
expCond="(player distance Basis_West_Stary) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Stary] execVM ""safezones\safezone_stary.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={4063.4226,365.00577,11664.19};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Bash";
name="Basis_West_Bash";
expCond="(player distance Basis_West_Bash) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Bash] execVM ""safezones\safezone_bash.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={11447.472,317.26886,11364.504};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Klen";
name="Basis_West_Klen";
expCond="(player distance Basis_West_Klen) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Klen] execVM ""safezones\safezone_klen.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item3
{
position[]={12062.1,0.058,12637.8};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Airplane";
name="Basis_West_Airplane";
expCond="(player distance Basis_West_Airplane) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Airplane] execVM ""safezones\safezone_airplane.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item4
{
position[]={12946.5,0.001,12764.9};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Hero";
name="Basis_West_Hero";
expCond="(player distance Basis_West_Hero) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Hero] execVM ""safezones\safezone_hero.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item5
{
position[]={1606.63,0.296,7805.31};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Basis_West_Bandit";
name="Basis_West_Bandit";
expCond="(player distance Basis_West_Bandit) < 100;";
expActiv="if (playerSide == WEST) then {[Basis_West_Bandit] execVM ""safezones\safezone_bandit.sqf""}; canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
I know i have done some wierd shit, but dunno what atm
