ZGreen-Spectre
Well-Known Member
Add
_nul = [] execVM "scripts\SWS.sqf";
here
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (dayz_antihack == 1) then {
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
to look like this
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (dayz_antihack == 1) then {
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
_nul = [] execVM "scripts\SWS.sqf";
};
Then download the new version of skwrite here, place it into a folder titled Scripts.
As far as I know there are absolutely no reasons why that wouldn't work.
Keep in mind you must be in an AN2_DZ and above 15 feet for it to work.
_nul = [] execVM "scripts\SWS.sqf";
here
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (dayz_antihack == 1) then {
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
to look like this
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
if (dayz_antihack == 1) then {
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
_nul = [] execVM "scripts\SWS.sqf";
};
Then download the new version of skwrite here, place it into a folder titled Scripts.
As far as I know there are absolutely no reasons why that wouldn't work.
Keep in mind you must be in an AN2_DZ and above 15 feet for it to work.