HELP my bridge colapses when i import it

Atlas

New Member
so i built a cool bridge but when i import it everything is sunken under the water.

any tips ?

thank you

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so I cannot use 3de_conv it crashes when i try to convert to sqm

I used 3d to 2d converter and when i import it after , my bridge is sunken and gross im guessing because there are no support structures underneath yet in 3d editor it wont let me edit underneath the water.

any help would be very appreciated

thank you

Atlas
 
You have to use setPosASL and log the debug of the z position for the object.
http://community.bistudio.com/wiki/setPosASL

Use http://community.bistudio.com/wiki/getPos to report the z position.

It would probably be easier to use a for loop in the mission, you can execvm from an object or something if you put the .sqf into the mission folder, I believe :
Code:
{
_vcl = _this select 0;
diag_log format["OBJECT: %1 |  LOCATED: %2", (typeof _vcl), (getPosATL _vcl)];
} foreach (nearestObjects [[3000,3000,0], ["All"], 50000]);
**NOT TESTED
 
If you are using any kind of init commands like setPosASL (above sea level) or ATL (above terrain level) and you convert the file using the common 3D to 2D converter, all those commands will get lost.

Also, I don't remember what update it was, but one of the betas for arma2 made it so the regular converter doesn't work, as you say, it converts the file but when you try to load it, it crashes the game.

I recommend you "scriptize" your map instead of convert it. Also, on the script, change all the init commands to full command lines. For example, if you have this:

_this setVehicleInit "this setPosATL [getPos this select 0, getPos this select 1, +5]";

Change it to this:

_this setPosATL [getPos this select 0, getPos this select 1, +5];

Also, remember that the game is affected by tides, this happens in every map with water in it, so buildings that look fine at sea level on your editor might not be fine depending on the tide and current time of your server.
 
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