[Help] names not showing

I am having problems in my server where when people talk in side chat there names do not show up. this is my config file
Code:
// MISSIONS CYCLE (see below)
class Missions
{
    class DayZ {
        template = dayz_1.Chernarus;
        difficulty = "Veteran";    // change this for other difficulty settings, regular, expert is valid
    };
};

and this is my Reality.ArmaOAProfile

Code:
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
           
            Armor=1;        // Gives you improved body armor, tank armor etc
            FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
            EnemyTag=1;        // Displays information on enemy units
            HUD=1;            // Shows you leaders location and your position in formation
            HUDPerm=1;        // Shows HUD permanently
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=1;        // Shows Waypoints permanently
            WeaponCursor=1;        // Shows the crosshair for your weapon
            AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
            UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.55;
        precisionEnemy = 0.3;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 1;
            autoAim = 0;
            autoGuideAT = 1;
            autoSpot = 1;
            cameraShake = 1;
            clockIndicator = 1;
            deathMessages = 1;
            enemyTag = 0;
            friendlyTag = 1;
            hud = 1;
            hudGroupInfo = 1;
            hudPerm = 1;
            hudWp = 1;
            hudWpPerm = 1;
            map = 1;
            netStats = 1;
            tracers = 1;
            ultraAI = 0;
            unlimitedSaves = 1;
            vonId = 1;
            weaponCursor = 1;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.7;
        precisionEnemy = 0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView = 1;
            armor = 0;// Cannot be changed
            autoAim = 0;// Cannot be changed
            autoGuideAT = 0;// Cannot be changed
            autoSpot = 0;// Cannot be changed
            cameraShake = 1;
            clockIndicator = 0;
            deathMessages = 1;
            enemyTag = 0;// Cannot be changed
            friendlyTag = 0;// Cannot be changed
            hud = 1;
            hudGroupInfo = 0;
            hudPerm = 0;// Cannot be changed
            hudWp = 1;
            hudWpPerm = 0;// Cannot be changed
            map = 0;
            netStats = 1;
            tracers = 0;// Cannot be changed
            ultraAI = 0;
            unlimitedSaves = 0;
            vonId = 1;
            weaponCursor = 0;
        };
        skillFriendly = 1;
        precisionFriendly = 1;
        skillEnemy = 0.9;
        precisionEnemy = 0.75;
    };


vonID is set to 1
 
EnemyTag = 0 is the default and cannot be changed by editing it to a 1

Code:
enemyTag = 0;// Cannot be changed
 
Oh, my bad, totally missed that! Yeah, just set VONID = 1; in the Veteran settings and it should be good to go.

Had to do that so I knew who to kick for VON spam hehe.

Tactic 2: Turn your VON audio to zero. You can still here direct chat just fine. =)

Cen, we need some Taviana overwatch client files!
 
Where do i find the dayz_overwatch.ArmA2OAProfile? and VONID is already set to =1. I notice if i set my server to regular VONID works but if i tried changing other settings to make it into a Veteran settings it still dont work. Could this be am edit the wrong ArmAOAProfile?
 
under users/dayz_overwatch

paste this into the file:

Code:
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=0;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=1;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonID=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.55000001;
        precisionEnemy=0.30000001;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=1;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=1;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonId=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.69999999;
        precisionEnemy=0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView=1;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=0;
            hud=1;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=1;
            hudWpPerm=0;
            map=0;
            netStats=1;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonId=1;
            weaponCursor=0;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.89999998;
        precisionEnemy=0.75;
    };
    class Mercenary
    {
        class Flags
        {
            3rdPersonView=0;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=0;
            enemyTag=0;
            friendlyTag=0;
            hud=0;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=0;
            hudWpPerm=0;
            map=0;
            netStats=0;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonID=0;
            weaponCursor=0;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=1;
        precisionEnemy=1;
    };
};
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
 
Where exactly should i paste it? under user there is three folders; Bliss, DayZ and Reality.
My folder structure goes, Arma 2 OA\dayz_overwatch\Users
Thats where those three folders are found
 
I got it guys, there was no folder called dayz_overwatch in users, i created one and test it out on my own PC and it works! so when my server restart a, gonna do this fix to it
 
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