Help needed removing road debris

HospitalChair

Well-Known Member
I am currently using a fix that involves copying sched init, sched town generator and player monitor into my mission file and making a small change in the mission init to remove the debris. This method, though it works, makes it to where skins do not change with humanity as they should. Does anyone have anything similar to the old fix seen below?

stream_locationCheck = {
//Remove road debris
};


This is help needed for 1.8.4.1
 
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