[help request] Players spawning in as birds/massive desync

Zeehond23

Valued Member!
Hi,
For some time now I've been trying to fix an issue.
Whenever there are 30+ people on the server, I get this annoying bug that makes players spawn as birds. Also, massive desync plagues the server at these playernumbers.
How would I go about fixing this? I see servers running a constant 60 players, and I can't even host 30+ for 15 minutes before it's Kaw Kaw.
What I've tried:
Remove AI
Extra group cleanup
Extra cleanup scripts
Vanilla server
I have a 3 hour restart scheduel
My basic.cfg:

Code:
MinBandwidth=15728640;
MaxBandwidth=104857600;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSend=0.0019999994;
MinErrorToSendNear=0.029999997;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

Now I think it might be related to the number of dead bodies on the server (after 2 hours this can be up to 100), so I'm testing a corpse cleanup script at the moment in hopes this helps. However, it's weird that this only occurs at 30+ players.

Any tips are more than welcome!
 
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