if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
_killsZ = player getVariable['zombieKills', 0];
_killsH = player getVariable['humanKills', 0];
_killsB = player getVariable['banditKills', 0];
_humanity = player getVariable['humanity', 0];
_headShots = player getVariable['headShots', 0];
hintSilent parseText format ["
<t size='1.5'font='Bitstream'align='center'>%10</t><br/>
<t size='1.15' font='Bitstream' align='center' color='#5882FA'>%7 Players Online</t><br/><br/>
<t size='1.20' font='Bitstream' color='#00FF00'>Survived %6 Days</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%1</t><br/>
<t size='1.15' font='Bitstream' align='left'>Headshots: </t>
<t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.15' font='Bitstream' align='left'>Murders: </t>
<t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t>
<t size='1.15' font='Bitstream' align='right'>%4</t><br/><br/>
<t size='1.15' font='Bitstream' align='left'>Humanity: </t>
<t size='1.15' font='Bitstream' align='right'>%5</t><br/>
<t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t>
<t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
<t size='1.05' font='Bitstream' align='center' color='#16DB57'>Restart in %9 minutes</t><br/>
<img size='4' image='%11'/><br/>
<t size='1.6' font='Bitstream' align='center' color='#FACC2E'>Walking Dead</t><br/>",
_killsZ,
_headShots,
_killsH,
_killsB,
_humanity,
(dayz_Survived),
(count playableUnits),
(r_player_blood),
(round(240-(serverTime) / 60)),
(name player),
_pic];
sleep 1;
}