fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
_textCity = "Wilderness";
if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
_timeleft = _combattimeout-time;
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_dmpic = "";
_dmtit = ""; // ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')))
if (player == vehicle player) then {
_dmpic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
_dmtit = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'displayName'));
} else {
_dmpic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
_dmtit = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'));
};
hintSilent parseText format ["
<t size='1' font='Bitstream' align='Center' >%19</t><br/>
<img size='4.75' image='%9' align='Center'/><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Location:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%11</t><br/>
<t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
<t size='1' font='Bitstream' align='left' color='#B40404'>Blood:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%1</t><br/>
<t size='1' font='Bitstream' align='left' color='#2E64FE'>Humanity:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%2</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Heros:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%3</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Bandits:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%4</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Zombies:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%5</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'></t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>FPS:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%14</t><br/>
<t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Major:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%20</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900'>Minor:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%21</t><br/>
<t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
<t size='1' font='Bitstream' align='center' color='#5882FA'>Restart in %18 minutes</t><br/>
<t size='1' font='Bitstream' align='center' color='#DDDDDD'>SERVER_NAME (%17/12)</t><br/>",
r_player_blood, //1
round _humanity, //2
_killsH, //3
_killsB, //4
_kills, //5
_headShots, //6
(dayz_Survived), //7
(360-(round(serverTime/60))), //8
_dmpic, //9
_logo, //10
_textCity, //11
count entities "zZombie_Base", //12
{alive _x} count entities "zZombie_Base", //13
(round diag_FPS), //14
dayz_playerName, //15
round(dayz_temperatur), //16
(count playableUnits), //17
(round(357-(serverTime) / 60)), //18
_dmtit, //19
MissionGoName, // 20
MissionGoNameMinor //21
];
sleep 2;
};
};
sleep 25.5;
systemChat ("<System>: -END- key toggles the debugmonitor");
[] spawn fnc_debug;