How do I know?

flashpoint

New Member
Hey,

How do I know if the mod actually works? I don't feel like driving around for 2 hours just to find the AI's. I just want to make sure that they work and leave em be.

Do you have the cords where they spawn? Something like this: [89,[6657.21,2601.11,0.001]]

So I can teleport my self over there and check

Anyway, thanks for your time and help.
 
Turn on the debugging in SAR_config.sqf, then check the map for markers if you just want to see if AI is spawning in.
 
Turn on the debugging in SAR_config.sqf, then check the map for markers if you just want to see if AI is spawning in.

They don't seem to spawn unless I have to login as admin on the server?

Code:
// -----------------------------------------------
// Debug 
// -----------------------------------------------
 
// Show AI hits and kills by players 
SAR_HITKILL_DEBUG = false;
 
// Shows extra debug info in .rpt
SAR_DEBUG = false;
 
// careful with setting this, this shows a LOT, including the grid properties and definitions for every spawn and despawn event
SAR_EXTREME_DEBUG = false;
 
//
// SET THIS TO 0 to hide the group markers on the map
//
//1=Enable or 0=disable debug. In debug could see a mark positioning de leader and another mark of the destination of movement, very useful for editing mission
KRON_UPS_Debug = 1;
 
They don't seem to spawn unless I have to login as admin on the server?

Code:
// -----------------------------------------------
// Debug
// -----------------------------------------------
 
// Show AI hits and kills by players
SAR_HITKILL_DEBUG = false;
 
// Shows extra debug info in .rpt
SAR_DEBUG = false;
 
// careful with setting this, this shows a LOT, including the grid properties and definitions for every spawn and despawn event
SAR_EXTREME_DEBUG = false;
 
//
// SET THIS TO 0 to hide the group markers on the map
//
//1=Enable or 0=disable debug. In debug could see a mark positioning de leader and another mark of the destination of movement, very useful for editing mission
KRON_UPS_Debug = 1;

You don't need to login as admin. Have you checked your arma2oaserver.rpt for any SARGE-related errors?
 
You don't need to login as admin. Have you checked your arma2oaserver.rpt for any SARGE-related errors?

Hey thanks for trying to help me out.

I don't really see any errors other then some cfgvehicles errors

Code:
15:45:31 "DEBUG: Spawned: "172" SkodaRed"
15:45:31 "DEBUG: Spawned: "193" SkodaRed"
15:45:31 "DEBUG: Spawned: "57" Smallboat_1"
15:45:31 "DEBUG: Spawned: "24" Smallboat_1"
15:45:31 "DEBUG: Spawned: "163" Smallboat_1"
15:45:31 "DEBUG: Spawned: "170" Smallboat_1"
15:45:31 "DEBUG: Spawned: "173" smallboat_2"
15:45:31 "DEBUG: Spawned: "110" SUV_PMC"
15:45:31 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Soldier_PMC/
15:45:31 "DEBUG: Spawned: "162" SUV_PMC"
15:45:31 "DEBUG: Spawned: "188" SUV_PMC"
15:45:31 "DEBUG: Spawned: "5" SUV_TK_CIV_EP1"
15:45:31 "DEBUG: Spawned: "112" SUV_TK_CIV_EP1"
15:45:31 "DEBUG: Spawned: "111" SUV_TK_EP1"
15:45:31 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/TK_Soldier_EP1/
15:45:31 "DEBUG: Spawned: "208" SUV_TK_EP1"
15:45:31 "DEBUG: Spawned: "26" Tractor"
15:45:31 "DEBUG: Spawned: "18" Tractor"
15:45:31 "DEBUG: Spawned: "214" tractorOld"
15:45:31 "DEBUG: Spawned: "99" TT650_Civ"
15:45:31 "DEBUG: Spawned: "221" TT650_Civ"
15:45:31 "DEBUG: Spawned: "97" TT650_Gue"
15:45:31 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/GUE_Soldier_3/
15:45:31 "DEBUG: Spawned: "98" TT650_Gue"
15:45:31 "DEBUG: Spawned: "142" TT650_Gue"
15:45:31 "DEBUG: Spawned: "204" TT650_Gue"
15:45:31 "DEBUG: Spawned: "10" TT650_Ins"
15:45:31 "DEBUG: Spawned: "101" TT650_Ins"
15:45:31 "DEBUG: Spawned: "212" TT650_Ins"
15:45:31 "DEBUG: Spawned: "61" TT650_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "38" TT650_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "102" TT650_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "140" TT650_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "21" TT650_TK_EP1"
15:45:32 "DEBUG: Spawned: "100" TT650_TK_EP1"
15:45:32 "DEBUG: Spawned: "124" TT650_TK_EP1"
15:45:32 "DEBUG: Spawned: "49" UAZ_RU"
15:45:32 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/RU_Soldier_Officer/
15:45:32 "DEBUG: Spawned: "209" UAZ_RU"
15:45:32 "DEBUG: Spawned: "15" UAZ_Unarmed_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "2" UAZ_Unarmed_TK_EP1"
15:45:32 "DEBUG: Spawned: "63" UAZ_Unarmed_TK_EP1"
15:45:32 "DEBUG: Spawned: "113" UAZ_Unarmed_TK_EP1"
15:45:32 "DEBUG: Spawned: "36" UAZ_Unarmed_UN_EP1"
15:45:32 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/UN_CDF_Soldier_EP1/
15:45:32 "DEBUG: Spawned: "246" UH1H_DZ"
15:45:32 "DEBUG: Spawned: "248" UH1H_DZ"
15:45:32 "DEBUG: Spawned: "247" UH1H_DZ"
15:45:32 "DEBUG: Spawned: "31" UralCivil"
15:45:32 "DEBUG: Spawned: "211" UralCivil"
15:45:32 "DEBUG: Spawned: "117" Ural_CDF"
15:45:32 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/CDF_Soldier_RPG/
15:45:32 "DEBUG: Spawned: "116" Ural_INS"
15:45:32 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Ins_Soldier_2/
15:45:32 "DEBUG: Spawned: "210" Ural_TK_CIV_EP1"
15:45:32 "DEBUG: Spawned: "60" V3S_Civ"
15:45:33 "DEBUG: Spawned: "118" V3S_Civ"
15:45:33 "DEBUG: Spawned: "88" VolhaLimo_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "137" VolhaLimo_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "168" VolhaLimo_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "171" VolhaLimo_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "196" VolhaLimo_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "33" Volha_1_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "65" Volha_1_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "34" Volha_1_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "87" Volha_1_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "135" Volha_1_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "6" Volha_2_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "136" Volha_2_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "195" Volha_2_TK_CIV_EP1"
15:45:33 "DEBUG: Spawned: "169" VWGolf"
15:45:33 "DEBUG: Spawned: "226" VWGolf"
15:45:33 "HIVE: Fetching custom buildings ..."
15:45:35 Server: Object 3:22 not found (message 94)
15:45:36 "HIVE: Fetched 132 buildings!"
15:45:36 "SERVER: Local Time set to [2013,6,10,15,45]"
15:45:36 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
15:45:36 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
15:45:36 UH1Wreck_DZ: MainGun - unknown animation source mainGun
15:45:36 UH1Wreck_DZ: Gatling - unknown animation source Gatling
15:45:37 "DEBUG: Spawning a "BMP2Wreck" at [6224.43,9188.33] with loot type "Military" and 6 total loot drops"
15:45:37 "DEBUG: Spawning a "MH60Wreck" at [10917.2,2562.68] with loot type "Military" and 3 total loot drops"
15:45:37 "DEBUG: Spawning a "C130JWreck" at [2050.53,10513.2] with loot type "Farm" and 9 total loot drops"
15:45:37 "DEBUG: Spawning a "C130JWreck" at [10909.8,15070.9] with loot type "Supermarket" and 14 total loot drops"
15:45:37 "DEBUG: Spawning a "HMMWVWreck" at [5223.2,10638.8] with loot type "Supermarket" and 3 total loot drops"
15:45:37 "DEBUG: Spawning a crashed helicopter at [11810.1,9906.64]"
15:45:37 "DEBUG: Spawning a crashed helicopter at [4866.65,7093.08]"
15:45:37 "DEBUG: Spawning a crashed helicopter at [8452.62,9476.02]"
15:45:37 "DEBUG: Spawning a "BMP2Wreck" at [2397.15,11443.4] with loot type "Farm" and 6 total loot drops"
15:45:37 "DEBUG: Spawning a "BMP2Wreck" at [10181.7,15098.5] with loot type "Supermarket" and 5 total loot drops"
15:45:37 "DEBUG: Spawning a "C130JWreck" at [2811.21,9046.91] with loot type "Military" and 12 total loot drops"
15:45:37 "DEBUG: Spawning a "Mi24Wreck" at [11540.3,9677.39] with loot type "Farm" and 3 total loot drops"
15:45:37 "DEBUG: Spawning a "LADAWreck" at [7675.99,9757.03] with loot type "Farm" and 4 total loot drops"
15:45:37 "DEBUG: Spawning a "HMMWVWreck" at [9269.11,15289.3] with loot type "Industrial" and 5 total loot drops"
15:45:37 "DEBUG: Spawning a "HMMWVWreck" at [4157.98,6021.19] with loot type "Residential" and 4 total loot drops"
15:45:37 "DEBUG: Spawning a "UralWreck" at [13888.1,15354.6] with loot type "Residential" and 5 total loot drops"
15:45:37 "DEBUG: Spawning a crashed helicopter at [7948.02,8197.38]"
15:45:37 "DEBUG: Spawning a "UralWreck" at [8739.09,8126.65] with loot type "Industrial" and 9 total loot drops"
15:45:37 "DEBUG: Spawning a "Misc_cargo_cont_net2" at [7591.44,9654.27] with loot type "Military" and 7 total loot drops"
15:45:37 "DEBUG: Spawning a "Misc_cargo_cont_net2" at [3210.81,8892.49] with loot type "Industrial" and 8 total loot drops"
15:45:37 "DEBUG: Spawning a "Misc_cargo_cont_net2" at [3504.33,8754.89] with loot type "Hospital" and 5 total loot drops"
15:45:37 "DEBUG: Spawning a "UralWreck" at [13263.6,13039.4] with loot type "Farm" and 13 total loot drops"
15:45:37 "DEBUG: Spawning a "T72Wreck" at [6886.07,10000.3] with loot type "Industrial" and 3 total loot drops"
15:45:37 "DEBUG: Spawning a "UralWreck" at [2399.26,14495.2] with loot type "Farm" and 14 total loot drops"
15:45:38 "DEBUG: Spawning a "Mi24Wreck" at [6157.84,7320.31] with loot type "Industrial" and 4 total loot drops"
15:45:38 "DEBUG: Spawning a crashed helicopter at [7784.92,5146.56]"
15:45:38 "DEBUG: Spawning a "Misc_cargo_cont_net2" at [13468,2837.74] with loot type "Supermarket" and 5 total loot drops"
15:45:38 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

edit:

My init file:

Code:
// Mission Initialization
startLoadingScreen ["", "RscDisplayLoadCustom"];
cutText ["", "BLACK OUT"];
enableSaving [false, false];
 
// Variable Initialization
dayZ_instance = 1;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
// Settings
player setVariable ["BIS_noCoreConversations", true];// Disable greeting menu
//enableRadio false;// Disable global chat radio messages
 
// Compile and call important functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 1.0;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
 
// Set Tonemapping
"Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4];
setToneMapping "Filmic";
 
// Run the server monitor
if (isServer) then {
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isServer && isNull player) then {
waitUntil { !isNull player };
waitUntil { time > 3 };
};
 
if (!isServer && player != player) then {
waitUntil { player == player };
waitUntil { time > 3 };
};
 
// Run the player monitor
if (!isDedicated) then {
[] execVM "Scripts\kh_actions.sqf";
0 fadeSound 0;
waitUntil { !isNil "dayz_loadScreenMsg" };
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
_id = player addEventHandler ["Respawn", { _id = [] spawn player_death; }];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
#include "gcam\gcam_config.hpp"
#include "gcam\gcam_functions.sqf"
 
#ifdef GCAM
waitUntil { alive Player };
waituntil { !(IsNull (findDisplay 46)) };
 
if (serverCommandAvailable "#kick") then { (findDisplay 46) displayAddEventHandler ["keyDown", "_this call fnc_keyDown"]; };
#endif
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
 
[] execVM "addons\SARGE\SAR_AI_init.sqf";
};
 
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