How to add custom Buildings in your Bliss Server.

Stronkie

New Member
I have a question about adding the buildings and stuff to the map / server.

  1. Run perl db_migrate.pl --schema BlissBuildings --version 0.01. Be sure to include any parameters needed for your specific database passwords / configuration.
  2. When building Bliss, you must add --with-buildings to your arguments, for example perl build.pl --with-buildings.
  3. You must manually insert any building class names you wish to use into the building table and then insert the spawn coordinates / associated building IDs into the instance_building table.

Well you have two extra tables to use.. (Building and Instance_building ) but how to use them is the question.

First Indeed is the Instance_Building Table

You have 5 Rows named (ID , BUILDING_ID , INSTANCE_ID, WORLDSPACE and CREATED)

ID >>>>> well goes from 1 to whatever
BUILDING_ID >>>> Refers to the ID inside the building table (like Ex:1)
INSTANCE_ID>>>>Refers to the world ID.. (Like Ex: 1)
WORLDSPACE>>>>Refers to the location of the map . (like Ex: [306,[-18696.9,25814.801,0.002]] )
CREATED >>> No clue where it leads too ?? so that is the question

Second we have the Building Table

You have 2 Rows named (ID and CLASSNAME)

ID >>>>> Responds to the ID of the building you make (Like Ex:1)
CLASS_NAME >>>>> Responds to the class name used in arma Chenarus see code

Code:
Land_Misc_WaterStation
Land_Ind_Timbers
Land_HouseV_1T
Land_Misc_deerstand
Land_seno_balik
Land_HouseV_1L2
Land_HouseV_3I4
Land_HouseV_3I3
Land_Shed_W02
Land_Shed_W01
Land_Misc_GContainer_Big
Land_Shed_M01
Land_Shed_M03
Land_HouseV_3I2
Land_HouseV_1L1
Land_Wall_Gate_Wood1
Land_HouseV_1I2
Land_Shed_W03
Land_HouseV_2I
Land_Shed_W4
Land_HouseV_3I1
Land_HouseV_2L
Land_pumpa
Land_HouseV_1I3
Land_psi_bouda
Land_HouseV_1I4
Land_Ind_BoardsPack1
Land_Shed_M02
Land_stodola_old_open
Land_plot_rust_branka
Land_kulna
Land_houseV_2T2
Land_houseV_2T1
Land_KBud
Land_sloup_vn_drat
Land_sloup_vn
Land_hut06
Land_Wall_Gate_Village
Land_HouseV_1I1
Land_sloup_vn_dratZ
Land_HouseV2_05
Land_vez
Land_HouseV2_01A
Land_Ind_Workshop01_01
Land_Vysilac_FM
Land_plot_rust_vrata
Land_Wall_CBrk_5_D
Land_plot_green_vrata
Land_Ind_TankSmall2
Land_Rail_House_01
Land_stodola_open
Land_Ind_Shed_01_end
Land_Wall_Gate_Ind1_L
Land_Wall_Gate_Ind1_R
Land_Ind_Shed_01_main
Land_Misc_Cargo2D
Land_Misc_Cargo2B
Land_Misc_Cargo1C
Land_Misc_Cargo1B
Land_Ind_Workshop01_03
Land_HouseV2_04_interier
Land_Ind_Expedice_3
Land_Ind_Workshop01_04
Land_Ind_TankSmall
Land_Ind_Shed_02_main
Land_Ind_Workshop01_02
Land_Ind_Shed_02_end
Land_Wall_Gate_Ind2A_L
Land_Wall_Gate_Ind2A_R
Land_Ind_Garage01
Land_Misc_Cargo1Ao
Land_Wall_Gate_Ind2B_L
Land_Wall_Gate_Ind2B_R
Land_Tovarna2
Land_Barn_Metal
Land_sara_domek_zluty
Land_Shed_Ind02
Land_sara_hasic_zbroj
land_nav_pier_c_t15
Land_Hlidac_budka
Land_nav_pier_m_2
land_nav_pier_m_end
Land_plot_green_branka
Land_Mil_ControlTower
land_nav_pier_c_90
land_nav_pier_F_17
Land_Misc_Cargo1D
Land_SS_hangar
Land_A_Castle_WallS_10
Land_Hangar_2
land_nav_pier_F_23
Land_BoatSmall_1
Land_BoatSmall_2b
Land_Ind_BoardsPack2
Land_NAV_Lighthouse
Land_Nav_Boathouse_PierT
Land_A_GeneralStore_01a
Land_Wall_CGry_5_D
Land_Church_02a
Land_brana02nodoor
Land_HouseBlock_A3
Land_HouseBlock_C4
Land_HouseBlock_A1_1
Land_HouseBlock_C5
Land_Farm_Cowshed_c
Land_Farm_Cowshed_b
Land_Barn_W_01
Land_Farm_Cowshed_a
Land_Ind_Workshop01_L
Land_A_FuelStation_Build
Land_Church_02
Land_trafostanica_velka_draty
Land_Mil_House
Land_Ind_SawMill
Land_trafostanica_velka
land_nav_pier_c
Land_A_FuelStation_Shed
land_nav_pier_c_270
Land_BoatSmall_2a
Land_Mil_Barracks_L
Land_A_TVTower_Top
Land_A_TVTower_Mid
Land_A_TVTower_Base
Land_Mil_Guardhouse
Land_repair_center
Land_Nasypka
Land_Dam_Barrier_40
Land_rails_bridge_40
Land_Wall_Gate_Kolchoz
Land_molo_drevo_bs
Land_HouseV2_03B
Land_Panelak
Land_Panelak2
Land_A_Hospital
Land_Church_03
Land_Ind_TankBig
Land_telek1
Land_IndPipe2_big_ground1
Land_IndPipe2_bigL_R
Land_HouseV2_02_Interier
Land_Ind_Mlyn_01
Land_Misc_PowerStation
Land_IndPipe2_big_ground2
Land_IndPipe2_big_9
Land_Rail_Zavora
Land_Ind_Pec_03a
Land_Ind_Mlyn_04
Land_Ind_Mlyn_03
Land_IndPipe2_T_R
Land_Ind_MalyKomin
Land_IndPipe2_bigL_L
Land_IndPipe2_Small_9
Land_Ind_Mlyn_D2
Land_IndPipe2_big_18ladder
Land_Rail_Semafor
Land_IndPipe2_big_18
Land_D_Mlyn_Vys
Land_Ind_Mlyn_02
Land_IndPipe2_Small_ground1
Land_Ind_Mlyn_D1
Land_Misc_Cargo2E
Land_HouseBlock_B4
Land_IndPipe2_SmallL_L
Land_IndPipe2_bigBuild1_R
Land_Ind_Vysypka
Land_IndPipe2_bigBuild2_L
Land_rail_station_big
Land_IndPipe2_SmallL_R
Land_A_statue01
Land_HouseBlock_B5
Land_D_Vez_Mlyn
Land_HouseBlock_B3
Land_Ind_Pec_03b
Land_A_Office02
Land_ind_silomale
Land_Vez_Silo
Land_IndPipe2_SmallBuild1_R
Land_IndPipe2_SmallBuild2_R
Land_D_Pec_Vez2
Land_HouseBlock_B6
Land_IndPipe2_T_L
Land_IndPipe2_Small_ground2
Land_D_Pec_Vez1
Land_Ind_Expedice_2
Land_Ind_Expedice_1
Land_Vez_Pec
Land_IndPipe2_big_support
Land_Ind_Pec_01
Land_Ind_Pec_02
Land_HouseV2_01B
Land_komin
Land_D_VSilo_Pec
Land_A_GeneralStore_01
Land_a_stationhouse
Land_Wall_Gate_Ind2Rail_L
Land_Wall_Gate_Ind2Rail_R
Land_Ind_SiloVelke_02
Land_Ind_SiloVelke_most
Land_Ind_SiloVelke_01
Land_HouseV2_03
Land_Church_01
Land_A_Pub_01
Land_A_statue02
Land_Stoplight02
Land_HouseBlock_D2
Land_HouseBlock_A1
Land_HouseBlock_C3
Land_HouseBlock_B1
Land_HouseBlock_A2
land_nav_pier_C_R10
Land_HouseBlock_A2_1
Land_HouseBlock_D1
Land_IndPipe1_stair
Land_HouseB_Tenement
Land_A_Castle_Bastion
Land_A_Castle_Wall1_End
Land_A_Castle_Gate
Land_Misc_Cargo2C
Land_A_Crane_02b
Land_A_Crane_02a
Land_A_Castle_Wall2_30
Land_A_Castle_Bergfrit
Land_A_Castle_Wall2_Corner_2
Land_A_Castle_Wall2_End
Land_A_BuildingWIP
Land_A_CraneCon
Land_loco_742_blue
Land_wagon_box
land_nav_pier_c_t20
land_nav_pier_c_big
land_nav_pier_m_1
land_nav_pier_M_fuel
land_nav_pier_C_R30
Land_Farm_WTower
Land_NAV_Lighthouse2
Land_Misc_Scaffolding
Land_A_Office01
Land_Church_05R
Land_ruin_corner_2
Land_ruin_corner_1
Land_ruin_wall
Land_ruin_walldoor
Land_ruin_rubble
Land_Barn_W_02
Land_ruin_01
Land_ruin_chimney
Land_Mil_Barracks_i
Land_Mil_Barracks
Land_NavigLight
Land_runway_edgelight
Land_Ind_IlluminantTower
Land_sloup_vn_drat_d
Land_Nav_Boathouse_PierL
Land_HouseBlock_B2
land_nav_pier_c2_end
Land_Dam_Conc_20
land_nav_pier_C_L10
Land_Dam_ConcP_20
Land_IndPipe2_SmallBuild1_L
Land_Ind_Stack_Big
Land_Misc_Cargo1Bo
Land_HouseBlock_C2
Land_molo_drevo_end
Land_A_Castle_WallS_End
Land_A_Castle_Donjon
Land_A_Castle_Wall1_20
Land_A_Castle_Stairs_A
Land_A_Castle_Wall1_20_Turn
Land_A_Castle_Wall1_End_2
Land_Gate_wood2_5
Land_A_Castle_Wall1_Corner
Land_Nav_Boathouse
Land_A_Castle_WallS_5_D
Land_Ind_SawMillPen
Land_A_Castle_Wall1_Corner_2
Land_A_Castle_Wall2_End_2
land_nav_pier_c2
Land_A_Castle_Wall2_Corner
Land_Ind_Workshop01_box
Land_Ind_Quarry
Land_Nav_Boathouse_PierR
Land_Shed_wooden
 
Ok checked it all. It is working on my server. The last row in the table is automaticly filled. I found out you can spawn what ever you want with this option.. even cars and stuff
 
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