_buildlist = [
[[0, 1, 0, 0, 1, 1], "Grave",[[0,2.5,.1],[0,2,0],0,true, true, true, false, false, true, true, false, false, true, false]],//Booby Traps --1
[[2, 0, 0, 3, 1, 0], "Concrete_Wall_EP1",[[0,5,1.75],[0,2,0],0,true, false, true, false, false, true, false, true, false, true, false]],//Gate Concrete Wall --2
[[1, 0, 1, 0, 1, 0], "Infostand_2_EP1",[[0,2.5,.6],[0,2,0],0,true, false, true, false, false, false, false, false, false, false, false]],//Gate Panel w/ KeyPad --3
[[3, 3, 2, 2, 0, 0], "WarfareBDepot",[[0,18,2],[0,15,0],90, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBDepot --4
[[4, 1, 2, 2, 0, 0], "Base_WarfareBBarrier10xTall", [[0,10,1],[0,10,0],0,true, true, false, true, false, false, false, true, false, true, false]],//Base_WarfareBBarrier10xTall --5
[[2, 1, 2, 1, 0, 0], "WarfareBCamp",[[0,12,1],[0,10,0],0,true, true, false, true, false, false, false, true, true, true, false]],//WarfareBCamp --6
[[2, 1, 1, 1, 0, 0], "Base_WarfareBBarrier10x",[[0,10,.6], [0,10,0],0,true, true, false, true, false, false, false, true, false, true, false]],//Base_WarfareBBarrier10x --7
[[2, 2, 0, 2, 0, 0], "Land_fortified_nest_big",[[0,12,1],[2,8,0],180,true, true, false, true, false, false, false, false, true, true, false]],//Land_fortified_nest_big --8
[[2, 1, 2, 2, 0, 0], "Land_Fort_Watchtower",[[0,10,2.2],[0,8,0],90, true, true, false, true, false, false, false, false, true, true, false]],//Land_Fort_Watchtower --9
[[4, 1, 1, 3, 0, 0], "Land_fort_rampart_EP1",[[0,7,.2],[0,8,0],0,true, true, false, true, false, false, false, true, false, true, false]],//Land_fort_rampart_EP1 --10
[[2, 1, 1, 0, 0, 0], "Land_HBarrier_large",[[0,7,1],[0,4,0],0,true, true, true, false, false, false, false, true, false, true, false]],//Land_HBarrier_large --11
[[2, 1, 0, 1, 0, 0], "Land_fortified_nest_small",[[0,7,1],[0,3,0],90, true, true, true, false, false, false, false, true, true, true, false]],//Land_fortified_nest_small --12
[[0, 1, 1, 0, 0, 0], "Land_BagFenceRound",[[0,4,.5],[0,2,0],180,true, true, false, false, false, false, false, true, false, true, false]],//Land_BagFenceRound --13
[[0, 1, 0, 0, 0, 0], "Land_fort_bagfence_long",[[0,4,.3],[0,2,0],0,true, true, false, false, false, false, false, true, false, true, false]],//Land_fort_bagfence_long --14
[[6, 0, 0, 0, 2, 0], "Land_Misc_Cargo2E",[[0,7,2.6], [0,5,0],90, true, false, false, true, false, false, false, true, false, true, false]],//Land_Misc_Cargo2E --15
[[5, 0, 0, 0, 1, 0], "Misc_Cargo1Bo_military",[[0,7,1.3], [0,5,0],90, true, false, false, true, false, false, false, true, false, true, false]],//Misc_Cargo1Bo_military --16
[[3, 0, 0, 0, 1, 0], "Ins_WarfareBContructionSite",[[0,7,1.3], [0,5,0],90, true, false, false, true, false, false, false, true, false, true, false]],//Ins_WarfareBContructionSite --17
[[1, 1, 0, 2, 1, 0], "Land_pumpa",[[0,3,.4],[0,3,0],0,true, true, true, false, false, false, false, true, false, true, false]],//Land_pumpa --18
[[1, 0, 0, 0, 0, 0], "Land_CncBlock",[[0,3,.4],[0,2,0],0,true, false, false, false, false, true, true, true, false, true, false]],//Land_CncBlock --19
[[4, 0, 0, 0, 0, 0], "Hhedgehog_concrete",[[0,5,.6],[0,4,0],0,true, true, false, true, false, true, false, true, false, true, false]],//Hhedgehog_concrete --20
[[1, 0, 0, 0, 1, 0], "Misc_cargo_cont_small_EP1",[[0,5,1.3], [0,4,0],90, true, false, false, false, false, false, false, true, false, true, false]],//Misc_cargo_cont_small_EP1 --21
[[1, 0, 0, 2, 0, 0], "Land_prebehlavka",[[0,6,.7],[0,3,0],90, true, false, false, false, false, false, false, true, false, true, true]],//Land_prebehlavka(Ramp) --22
[[2, 0, 0, 0, 0, 0], "Fence_corrugated_plate",[[0,4,.6],[0,3,0],0,true, false, false, false, false, false, false, true, false, true, true]],//Fence_corrugated_plate --23
[[2, 0, 1, 0, 0, 0], "ZavoraAnim",[[0,5,4.0], [0,5,0],0,true, false, false, false, false, true, false, true, false, true, true]],//ZavoraAnim --24
[[0, 0, 7, 0, 1, 0], "Land_tent_east",[[0,8,1.7], [0,6,0],0,true, false, false, true, false, false, false, false, true, true, true]],//Land_tent_east --25
[[0, 0, 6, 0, 1, 0], "Land_CamoNetB_EAST",[[0,10,2],[0,10,0],0,true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_EAST --26
[[0, 0, 5, 0, 1, 0], "Land_CamoNetB_NATO",[[0,10,2],[0,10,0],0,true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_NATO --27
[[0, 0, 4, 0, 1, 0], "Land_CamoNetVar_EAST",[[0,10,1.2],[0,7,0],0,true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_EAST --28
[[0, 0, 3, 0, 1, 0], "Land_CamoNetVar_NATO",[[0,10,1.2],[0,7,0],0,true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_NATO --29
[[0, 0, 2, 0, 1, 0], "Land_CamoNet_EAST",[[0,8,1.2], [0,7,0],0,true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_EAST --30
[[0, 0, 1, 0, 1, 0], "Land_CamoNet_NATO",[[0,8,1.2], [0,7,0],0,true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_NATO --31
[[0, 0, 2, 2, 0, 0], "Fence_Ind_long",[[0,5,.6],[-4,1.5,0], 0,true, false, true, false, false, false, false, true, false, true, true]], //Fence_Ind_long --32
[[0, 0, 2, 0, 0, 0], "Fort_RazorWire",[[0,5,.8],[0,4,0],0,true, false, false, false, false, false, false, true, false, true, true]],//Fort_RazorWire --33
[[0, 0, 1, 0, 0, 0], "Fence_Ind", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Fence_Ind--34 ***
[[0, 0, 1, 0, 0, 0], "TentStorage", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //TentStorage--35
[[0, 0, 1, 0, 0, 0], "TentStorageDomed", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //TentStorageDomed--36
[[0, 0, 1, 0, 0, 0], "TentStorageDomed2", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //TentStorageDomed2--37
[[0, 0, 1, 0, 0, 0], "WoodShack_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //WoodShack_DZ--38
[[0, 0, 1, 0, 0, 0], "MetalGate_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //MetalGate_DZ--39
[[0, 0, 1, 0, 0, 0], "OutHouse_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //OutHouse_DZ--40
[[0, 0, 1, 0, 0, 0], "LightPole_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //LightPole_DZ--41
[[0, 0, 1, 0, 0, 0], "StorageShed_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //StorageShed_DZ--42
[[0, 0, 1, 0, 0, 0], "CanvasHut_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //CanvasHut_DZ--43
[[0, 0, 1, 0, 0, 0], "DesertCamoNet_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //DesertCamoNet_DZ--44
[[0, 0, 1, 0, 0, 0], "ForestCamoNet_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //ForestCamoNet_DZ--45
[[0, 0, 1, 0, 0, 0], "DesertLargeCamoNet_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //DesertLargeCamoNet_DZ--46
[[0, 0, 1, 0, 0, 0], "ForestLargeCamoNet_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //ForestLargeCamoNet_DZ--47
[[0, 0, 1, 0, 0, 0], "Wooden_shed_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Wooden_shed_DZ--48
[[0, 0, 1, 0, 0, 0], "SandNest_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //SandNest_DZ--49
[[0, 0, 1, 0, 0, 0], "WoodGate_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //WoodGate_DZ--50
[[0, 0, 1, 0, 0, 0], "Land_HBarrier1_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Land_HBarrier1_DZ--51
[[0, 0, 1, 0, 0, 0], "Fence_corrugated_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Fence_corrugated_DZ--52
[[0, 0, 1, 0, 0, 0], "M240Nest_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //M240Nest_DZ--53
[[0, 0, 1, 0, 0, 0], "ParkBench_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //ParkBench_DZ--54
[[0, 0, 1, 0, 0, 0], "StickFence_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //StickFence_DZ--55
[[0, 0, 1, 0, 0, 0], "FuelPump_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //StickFence_DZ--56
[[0, 0, 1, 0, 0, 0], "Sandbag1_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Sandbag1_DZ--57
[[0, 0, 1, 0, 0, 0], "Hedgehog_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]], //Hedgehog_DZ--58
[[0, 0, 1, 0, 0, 0], "BearTrap_DZ", [[0,4,.7],[0,2,0],0,true, false, false, false, false, false, true, true, false, true, true]] //BearTrap_DZ--59 *** Remember that the last element in array does not get comma ***Remember that the last element in array does not get comma ***
];