How to clear Chernarus of all the junk Rocket put on it…

Thanks for this killzone.

Do you know how rocket put this junk in?
Would be handy for map porting, most map ports use big ass mission files currently.
 
if you do it this way then no you can not pick what you remove and what stays, but if you extract dayz.pbo you can remove what you want from the CfgTownGenerator.hpp
 
CfgTownGenerator.hpp
https://docs.google.com/file/d/0By9zTEuk5q1EWkptYlQ5WmpPM00/edit
I think you can do a #include CfgTownGenerator.hpp to get this file back into your mission, i was going ot go though this and delete all the trash but haven't had a chance to, the reason is when you add the l3f logistics code you can pick up streamed objects and it causes all kinds of problems.

if i finish cleaning it at work ill update this later today
 
Okay. Is there an editor you can open this in, so that you can actually see what you delete etc? I don't want to remove random stuff, just the stupid props, like in Berezino (I hate berezino props...).
 
I'm more interested in how he put this in.

I've been using the town generator and there's no way to use it to randomly generate junk as far as I can tell. For starters it will only place junk around your "houses" (which can be fortifications like a barricade) but it won't place itself on roads.

Do you think he bit it all by hand, it's thousands of objects!!! There must be some way to automatically place this junk around
 
Ok, I don't think im doing it right. I guess if I edit things in the @DayZ folder on the server, people couldn't play? And also I can't find out how to edit the mission file itself.
 
I'm more interested in how he put this in.

I've been using the town generator and there's no way to use it to randomly generate junk as far as I can tell. For starters it will only place junk around your "houses" (which can be fortifications like a barricade) but it won't place itself on roads.

Do you think he bit it all by hand, it's thousands of objects!!! There must be some way to automatically place this junk around

Yes, he did it by hand. Once you learn to use the editor, it's not hard, just time consuming.
 
Theres a bunch of info on this function in the bi wiki:
http://community.bistudio.com/wiki/Town_Generator
The way it works is like so, each "house" has a map around it, ie if i place this house here the fence should go there, a car should go here in relation to the origin of the house itself, if you look at the cfgbuildings class in dayz i has all the loot locations as x/y/z with those numbers being small like +-10
 
Well I didn't get this straight, so what I'm going to do is to remove all the junk (following killzone's guide) and then rebuild chernarus. But I have one problem. I installed those two Editor mods, but I still can't place objects that looks like DayZ objects, if you get me. I.e the Fuel Station is yellow, not red. Houses are dirt houses, etc. Anyone know where to get the correct objects?
 
use the 3d editor, hit Ctrl+e at menu where you can't pick single player, then load chernarus all the objects are there when using ASG and editor update
Comercial and industrial are what you want, becareful because some of these require this mod for them to be visiable/avalible if placed in missions

Code:
[AS] Editor Update - OA Full v1.1b
created by: Gnome & Robalo
http://alphasquad.net
http://forums.bistudio.com/showthread.php?t=109362
[AS] Commercial - Commercial buildings
[AS] Industrial - Industrial buildings, equipment, pipes, tanks etc.
[AS] Interioir - All the little things you find inside buildings.
[AS] Lights - Lights, Streetlamps, etc.
[AS] Military - Military buildings, fortifications, targets etc.
[AS] Misc - Lot's of misc. things. Imagine that.
[AS] Plants - Bushes, Clutter, Trees and things.
[AS] Residential - Residential houses, apartments and the like.
[AS] Roads - All roadway, path, airport surfaces.
[AS] Rocks - Rocks, boulders, ground clutter.
[AS] Sidewalks - Sidewalks.
[AS] Signs - All kinds of signs, billboards etc.
[AS] Walls - Exterior walls and the like.
[AS] Wrecks - All the vehicle wreck models.
 
8xFo4Fz.jpg

This is the ep1 objects

here use this: http://www.armaholic.com/page.php?id=8481

put it on your character in the editor and then in the init for your unit put this

nul = [] execVM "ShowClass.sqf"

and then play the map and it should show you the class name

this is the other mod you can use to view the items:
http://www.armaholic.com/page.php?id=11668
 
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