How to realese message when agent/bot (ai) kill player?

thanks for the help and explanation guys, really appreciate it. yeah, my MPHit evenhandler is not registering the zeds or AI as hitting me (AttackedBy returns nil as I keep mentioning). But setting this in handledamage as you both say looks like it will work. Will also try setting AttackedBy there too.
looking at the documentation, MPHit arguments are not global, but effects are global (runs on all machines). So I guess it makes sense to have a server side only function 'fnc_plyrHit.sqf' defined, if you only want this run on the server.

When I get some time, I will share some scripts I worked on for the community. One of them allows blowouts to sap blood from AI using DZAI unithealth for instance.
 
Tomorow i try post all work code, i too have many changes in blowout (all random (couldown, blood) bunkers random gen, sounds message, medic items)
 
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