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/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/
/**
* List of class names of objects moveables by player.
* Liste des noms de classes des objets transportables par le joueur.
*/
R3F_LOG_CFG_objets_deplacables =
[
"Barrels",
"USSpecialWeaponsBox",
"USVehicleBox_EP1",
"TKSpecialWeapons_EP1",
"BAF_BasicAmmunitionBox",
"USOrdnanceBox",
"BAF_VehicleBox",
"USBasicWeaponsBox",
"USBasicAmmunitionBox",
"USLaunchersBox",
"RUOrdnanceBox",
"GuerillaCacheBox",
"SpecialWeaponsBox",
"RUVehicleBox",
"USVehicleBox"
];
/**
* List of class names of transportables objects.
* The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles).
*
* Liste des noms de classes des objets transportables.
* Le deuxième élément des tableaux est le coût de capacité (en relation avec la capacité des véhicules).
*/
R3F_LOG_CFG_objets_transportables =
[
["ATV_CZ_EP1", 50],
["ATV_US_EP1", 50],
["CSJ_GyroC", 50],
["CSJ_GyroCover", 50],
["CSJ_GyroP", 50],
["Old_bike_TK_INS_EP1", 25],
["Old_moto_TK_Civ_EP1", 25],
["USSpecialWeaponsBox", 50],
["USVehicleBox_EP1", 50],
["TKSpecialWeapons_EP1", 50],
["BAF_BasicAmmunitionBox", 50],
["USOrdnanceBox", 50],
["BAF_VehicleBox", 50],
["USBasicWeaponsBox", 50],
["USBasicAmmunitionBox", 50],
["USLaunchersBox", 50],
["RUOrdnanceBox", 50],
["Ka137_MG_PMC", 50],
["M1030_US_DES_EP1", 25],
["MMT_Civ", 25],
["TT650_Civ", 25],
["TT650_Ins", 25],
["TT650_TK_CIV_EP1", 25]
];
/**
* List of class names of (ground or air) vehicles which can transport transportables objects.
* The second element of the arrays is the load capacity (in relation with the capacity cost of the objects).
*
* Liste des noms de classes des véhicules (terrestres ou aériens) pouvant transporter des objets transportables.
* Le deuxième élément des tableaux est la capacité de chargement (en relation avec le coût de capacité des objets).
*/
R3F_LOG_CFG_transporteurs =
[
["Ikarus", 100],
["Ikarus_TK_CIV_EP1", 100],
["ArmoredSUV_PMC_DZE", 100],
["Kamaz", 100],
["KamazRefuel_DZ", 100],
["KamazOpen_DZE", 100],
["MTVR_DES_EP1", 100],
["MTVR", 100],
["MtvrRefuel_DES_EP1_DZ", 100],
["UralCivil", 100],
["UralCivil2", 100],
["Ural_CDF", 100],
["Ural_TK_CIV_EP1", 100],
ETC...
did you get your unload option ???Thank you very much!!! =)
respawn = "BASE";
respawndelay = 5;
onLoadMission="DayZ_Epoch Napf";
OnLoadIntro = "Welcome to Napf";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping=0;
#include "R3F_ARTY_AND_LOG\desc_include.h"
yup that seems to work thanks alot for this postGuys, I forgot to tell you to add this to your description.ext. See that last line? It goes there in your file:
Code:respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Napf"; OnLoadIntro = "Welcome to Napf"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; #include "R3F_ARTY_AND_LOG\desc_include.h"
That will make it work. I'm sorry I forgot that part!