Hi there,
first off: I really like the vehicle patrols, even in its current as-is/experimental/unsupported state!
I've set up a list of armed vehicles to use for patrols and used the code Buttface provided here http://opendayz.net/threads/heli-gunner-used-for-ground-patrol.18991/
to activate the gunners and commented out the
Now it's fun to ambush the patrols and sell the armed vehicles at the (Epoch) traders.
However it's painful when the vehicle you're currently driving despawns ;-)
What's the correct place to change the despawn interval? I found the line
first off: I really like the vehicle patrols, even in its current as-is/experimental/unsupported state!
I've set up a list of armed vehicles to use for patrols and used the code Buttface provided here http://opendayz.net/threads/heli-gunner-used-for-ground-patrol.18991/
to activate the gunners and commented out the
_vehicle setVehicleLock "LOCKED"
in spawn_functions/spawn_vehPatrol.sqf.Now it's fun to ambush the patrols and sell the armed vehicles at the (Epoch) traders.
However it's painful when the vehicle you're currently driving despawns ;-)
What's the correct place to change the despawn interval? I found the line
[_vehicle,900] call DZAI_deleteObject;
in compile/veh_getout.sqf, will increasing the 900 do the trick?