I made all grid for AI spawn, all squares in chernarus grid are here with the city nears, just put the values you want to.
*/
//
// grid definition for the automatic spawn system
//
// Kamyshovo, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_5_0"] call SAR_AI_mon_upd;
// Tulga, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_5_1"] call SAR_AI_mon_upd;
// Solni, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_5_2"] call SAR_AI_mon_upd;
// Berezino, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[4,0,3]],"SAR_area_5_3"] call SAR_AI_mon_upd;
// Khelm, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[4,0,3]],"SAR_area_5_4"] call SAR_AI_mon_upd;
// NEAF, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[2,0,3]],"SAR_area_5_5"] call SAR_AI_mon_upd;
// Elektro, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[2,0,3]],"SAR_area_4_0"] call SAR_AI_mon_upd;
// Staroye, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_4_1"] call SAR_AI_mon_upd;
// Dolina, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_4_2"] call SAR_AI_mon_upd;
// Gorka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[4,0,3]],"SAR_area_4_3"] call SAR_AI_mon_upd;
// Debrovka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[4,0,3]],"SAR_area_4_4"] call SAR_AI_mon_upd;
// Krasno, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[100,0,100],[4,0,3]],"SAR_area_4_5"] call SAR_AI_mon_upd;
// Prido, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[2,0,3]],"SAR_area_3_0"] call SAR_AI_mon_upd;
// Mogilevka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_3_1"] call SAR_AI_mon_upd;
// Guglovo, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,2],[0,0,100],[0,0,3]],"SAR_area_3_2"] call SAR_AI_mon_upd;
// WestGorka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[3,0,3]],"SAR_area_3_3"] call SAR_AI_mon_upd;
// SouthGvozdno, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[3,0,3]],"SAR_area_3_4"] call SAR_AI_mon_upd;
// Pobeda, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[3,0,3]],"SAR_area_3_5"] call SAR_AI_mon_upd;
// Cherno, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[100,0,100],[2,0,3]],"SAR_area_2_0"] call SAR_AI_mon_upd;
// Nadezhdino, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_2_1"] call SAR_AI_mon_upd;
// Stary, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_2_2"] call SAR_AI_mon_upd;
// OldFields, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_2_3"] call SAR_AI_mon_upd;
// Devils Castle, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,3],[100,0,100],[1,0,3]],"SAR_area_2_4"] call SAR_AI_mon_upd;
// Petrovka2, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_2_5"] call SAR_AI_mon_upd;
// Balota, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,3],[100,0,100],[2,0,3]],"SAR_area_1_0"] call SAR_AI_mon_upd;
// Kozlovka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_1_1"] call SAR_AI_mon_upd;
// Pogorevka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_1_2"] call SAR_AI_mon_upd;
// Vybor, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_1_3"] call SAR_AI_mon_upd;
// NWAF, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,3],[100,0,100],[2,0,3]],"SAR_area_1_4"] call SAR_AI_mon_upd;
// Petrovka1, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_1_5"] call SAR_AI_mon_upd;
// Kamenka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_0"] call SAR_AI_mon_upd;
// Zeleno, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_1"] call SAR_AI_mon_upd;
// Sosnovka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_2"] call SAR_AI_mon_upd;
// Pustoshka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_3"] call SAR_AI_mon_upd;
// Lopatino, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_4"] call SAR_AI_mon_upd;
// Skalka, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,3],[0,0,100],[0,0,3]],"SAR_area_0_5"] call SAR_AI_mon_upd;