Map help PLEASE :(

Ricki

Member
Hey guys im new to this site. :) anways, Ive added a new hospital to my dayz map. I was wondering how i add a hospital marker on the map for people to know were the hospital is? Any help would be greatly appreciated. Thanks in advance

edit:
i dont understand how to use the 2d/3d map editor markers
 
1. Open arma oa / Goto single player / Select editor
2. place a marker where you want the marker on the map.
3. save
4. open saved mission file and copy position[]={bunch-o-numbers}; all you need is the numbers
5. add this to your mission file for server:
Code:
class Markers
{
items=0;
class Item1
{
position[]={bunch-o-numbers you copied};
name="himom";
text="Text to display on the map here";
type="waypoint";
colorName="ColorRed";
};
};

6. save / repack / make baby.
 
its the "X". I have tried just a couple others and they did not work so stuck with that one. If you have more time you can play around with different ones.
 
I dont know how to get it working. Theres so many settings :(

Shape: ?
Type: (Marker)?
Color: (Pick my color obviously)?
Fill: ??
Name: (Hospital)?
Description (leave this blank?)
 
Sure this will work?
Code:
class Markers
{
items=0;
class Item1
{
position[]={4778.9761, 2476.1147, -3.4332275e-005};
name="High Value Loot";
text="High Value Loot";
type="waypoint";
colorName="ColorRed";
};
};

in the .biedi file its:
Code:
class _marker_16
{
objectType="marker";
class Arguments
{
POSITION="[12416.45, 9542.7188, 0.00014019012]";
NAME="Medium level loot";
TEXT="Medium level loot";
COLOR="ColorGreen";
FILL="Solid";
};
};
 
Code:
class Markers
{
items=1;
class Item0
{
position[]={12416.45, 9542.7188, 0.00014019012};
name="High Value Loot";
text="High Value Loot";
type="waypoint";
colorName="ColorRed";
};
};
try this.
 
http://community.bistudio.com/wiki/cfgMarkers
Most usefull link for adding markers to your map :)

.beidi file is 3d map editor. It WILL NOT work when you put stuff from that into your mission.sqm for dayz. Main reason is positions are different. ALSO it writes stuff a tad different.

You need to convert the .beidi to .sqm using the 3d_conv program which you can find on loads of the "how to add 3d editor building into dayz" tutorials.

Than anything in the SQM you end up with will work, positions markers etc etc :)
 
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